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Okay, here goes ... can I get the stats for a "carp"?
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<blockquote data-quote="Conaill" data-source="post: 1558581" data-attributes="member: 1264"><p>Having looked at a lot of animal stats lately (see my sig), I would recommed Cha 4 (not quite as anti-charismatic as a lizard or rat) and Dex 15 (fish may be slippery, but a big fat carp isn't exactly dexterous). </p><p></p><p>[Edit: changed Cha back to 2, +2 from Awakening. See post below.]</p><p></p><p>And no need to look for an Epic or Legendary carp... Why not just Awaken it? For those occasions where you need a talking fish with a magic ring in its mouth...</p><p></p><p><span style="color: blue"><span style="font-size: 18px">AWAKENED CARP</span></span></p><p><strong>Tiny Magical Beast (Augmented Animal, Aquatic)</strong></p><p><strong>Hit Dice:</strong> 2 d8 (9 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> Swim 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 14 (+2 size, +2 Dex), touch 14, flat-footed 10</p><p><strong>Base Attack/Grapple:</strong> +1/–11</p><p><strong>Attack:</strong> Bite +5 melee (1d3–4)</p><p><strong>Full Attack:</strong> Bite +5 melee (1d3–4)</p><p><strong>Space/Reach:</strong> 2-1/2 ft./0 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Blindsense, darkvision 60', low-light vision</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +1</p><p><strong>Abilities:</strong> Str 3, Dex 15, Con 11, Int 10, Wis 12, Cha 4.</p><p><strong>Skills:</strong> Listen +3, Spot +3, Swim +8</p><p><strong>Feats:</strong> Weapon Finesse (bite)</p><p><strong>Environment:</strong> Temperate aquatic</p><p><strong>Organization:</strong> Solitary, pair, pack (3–10), or school (20–100)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Advancement:</strong> By Character class</p><p><strong>Level Adjustment:</strong> +0 (?)</p></blockquote><p></p>
[QUOTE="Conaill, post: 1558581, member: 1264"] Having looked at a lot of animal stats lately (see my sig), I would recommed Cha 4 (not quite as anti-charismatic as a lizard or rat) and Dex 15 (fish may be slippery, but a big fat carp isn't exactly dexterous). [Edit: changed Cha back to 2, +2 from Awakening. See post below.] And no need to look for an Epic or Legendary carp... Why not just Awaken it? For those occasions where you need a talking fish with a magic ring in its mouth... [COLOR=blue][SIZE=5]AWAKENED CARP[/SIZE][/COLOR] [B]Tiny Magical Beast (Augmented Animal, Aquatic) Hit Dice:[/B] 2 d8 (9 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] Swim 60 ft. (12 squares) [B]Armor Class:[/B] 14 (+2 size, +2 Dex), touch 14, flat-footed 10 [B]Base Attack/Grapple:[/B] +1/–11 [B]Attack:[/B] Bite +5 melee (1d3–4) [B]Full Attack:[/B] Bite +5 melee (1d3–4) [B]Space/Reach:[/B] 2-1/2 ft./0 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Blindsense, darkvision 60', low-light vision [B]Saves:[/B] Fort +3, Ref +5, Will +1 [B]Abilities:[/B] Str 3, Dex 15, Con 11, Int 10, Wis 12, Cha 4. [B]Skills:[/B] Listen +3, Spot +3, Swim +8 [B]Feats:[/B] Weapon Finesse (bite) [B]Environment:[/B] Temperate aquatic [B]Organization:[/B] Solitary, pair, pack (3–10), or school (20–100) [B]Challenge Rating:[/B] 1 [B]Advancement:[/B] By Character class [B]Level Adjustment:[/B] +0 (?) [/QUOTE]
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Okay, here goes ... can I get the stats for a "carp"?
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