Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Okay, I got a number of requests...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bagpuss" data-source="post: 504075" data-attributes="member: 3987"><p>The Targeting Scope and Smart Targeting Chip seem to be the same thing to me, but give different bonuses and therfore can stack for a total of +5 to hit.</p><p></p><p>I think you would be better changing the two to be more individual.... here my suggestion.</p><p></p><p><strong>Targeting Scope</strong></p><p>CTL10</p><p>Surgery: Minor</p><p>MC: 500</p><p>CFC: 0</p><p>XP Cost: 75</p><p>Option Space:1</p><p>This modification to a projects a targeting reticule into the characters field of vision. When linked to a smart gun, via <em>Neural Interface Plug</em> the targeting reticle tracks the movement of the current aim point of the smart gun.</p><p>Used in this manner the character receives a +2 equipment bonus in hitting a target with a ranged weapon. Without a smart gun and neural interface plugs this modification provides no benifit.</p><p></p><p>and then change the Smart Targeting Chip, don't have it as a chip for a start, Chips in nearly every cyberpunk setting I've come across have no essese loss or humanity cost, or surgery as you just take them in and out of your chipware socket as and when you need them. I'm not sure why all your chips seem to have a moderate surgery cost? It's the Neural Processor that should have a serious cost, both financial and in surgery, as it involves mapping electrodes to you brain and nerves but once that's in the chips just jack into that.</p><p></p><p>So change Smart Targeting to something like below.</p><p></p><p><strong>Smart Targeting</strong></p><p>CTL10</p><p>Surgery: Serious</p><p>Purchase DC: 18 per level</p><p>CFC: 0.5 per level </p><p>XP Cost: 400 per level</p><p>Description: This operation installs a feedback loop between an existing <em>cyberarm</em> and <em>targeting scope</em> system. A standard <em>Targeting Scope</em> normal shows where the aimpoint of the gun is targeted, with this modification a feedback loop between the persons view point and the cyberarm holding the gun is created. Such that the cyberarm tracks the aim point of the gun to follow where the person is looking. I layman's terms it reverses the use of the targeting scope, you only have to look at what you want to shoot at and the smartgun will automatically be moved to aim at the target. As your cyberlimb responds, the targeting reticle will track across your vision until it is at the centre of your vision at which point it changes to a triangle to signify a 'lock' and all you need do is pull the trigger, sure in the fact you will be on target. Its like being in a jet-fighter, we like to call it our "street level sidewinder". </p><p></p><p>There is a small feedback delay in the most basic models or early models, but with additional neural pathways and improved servos. The system is automatically enabled when a smart-gun is 'jacked' in, and the safety set to off. Try to avoid early Russian models as they have a habit of engaging in stressful situation even when you don't have a gun in your hand, and you end up throwing your drink in your dates face.</p><p></p><p>Game Effect: Each level gives a +1 cyber bonus to attack rolls made with a smart gun, this stacks with the equipment bonus from using a smart gun and targeting scope.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 504075, member: 3987"] The Targeting Scope and Smart Targeting Chip seem to be the same thing to me, but give different bonuses and therfore can stack for a total of +5 to hit. I think you would be better changing the two to be more individual.... here my suggestion. [b]Targeting Scope[/b] CTL10 Surgery: Minor MC: 500 CFC: 0 XP Cost: 75 Option Space:1 This modification to a projects a targeting reticule into the characters field of vision. When linked to a smart gun, via [i]Neural Interface Plug[/i] the targeting reticle tracks the movement of the current aim point of the smart gun. Used in this manner the character receives a +2 equipment bonus in hitting a target with a ranged weapon. Without a smart gun and neural interface plugs this modification provides no benifit. and then change the Smart Targeting Chip, don't have it as a chip for a start, Chips in nearly every cyberpunk setting I've come across have no essese loss or humanity cost, or surgery as you just take them in and out of your chipware socket as and when you need them. I'm not sure why all your chips seem to have a moderate surgery cost? It's the Neural Processor that should have a serious cost, both financial and in surgery, as it involves mapping electrodes to you brain and nerves but once that's in the chips just jack into that. So change Smart Targeting to something like below. [b]Smart Targeting[/b] CTL10 Surgery: Serious Purchase DC: 18 per level CFC: 0.5 per level XP Cost: 400 per level Description: This operation installs a feedback loop between an existing [i]cyberarm[/i] and [i]targeting scope[/i] system. A standard [i]Targeting Scope[/i] normal shows where the aimpoint of the gun is targeted, with this modification a feedback loop between the persons view point and the cyberarm holding the gun is created. Such that the cyberarm tracks the aim point of the gun to follow where the person is looking. I layman's terms it reverses the use of the targeting scope, you only have to look at what you want to shoot at and the smartgun will automatically be moved to aim at the target. As your cyberlimb responds, the targeting reticle will track across your vision until it is at the centre of your vision at which point it changes to a triangle to signify a 'lock' and all you need do is pull the trigger, sure in the fact you will be on target. Its like being in a jet-fighter, we like to call it our "street level sidewinder". There is a small feedback delay in the most basic models or early models, but with additional neural pathways and improved servos. The system is automatically enabled when a smart-gun is 'jacked' in, and the safety set to off. Try to avoid early Russian models as they have a habit of engaging in stressful situation even when you don't have a gun in your hand, and you end up throwing your drink in your dates face. Game Effect: Each level gives a +1 cyber bonus to attack rolls made with a smart gun, this stacks with the equipment bonus from using a smart gun and targeting scope. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Okay, I got a number of requests...
Top