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<blockquote data-quote="sniffles" data-source="post: 2676253" data-attributes="member: 30035"><p>I've been playing Champions for years. I really enjoy the superhero genre. But as anyone knows who has ever played Hero system, combat takes <em>forever</em> to play out. And <strong>not</strong> playing it out isn't an option - combat is what supers is all about! </p><p></p><p>Sunday we had a session of our longterm ongoing Champions campaign. We've recently added a new player. Her character was knocked unconscious about halfway through the combat. She spent the rest of the session trying to find something to occupy herself while the combat continued, until her PC finally recovered consciousness near the end of the session. </p><p></p><p>In game time that all took maybe a minute. But it real-world time it took a couple of hours. </p><p>I don't know how the system could be altered to avoid this problem, but it's often possible for a character to get knocked out at the beginning of combat and have a player spend the next 3 or 4 hours of game time waiting for their PC to wake up. Speaking from personal experience, that sucks big time.</p><p></p><p>Just had to get this off my mind. I felt so bad for the new player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2676253, member: 30035"] I've been playing Champions for years. I really enjoy the superhero genre. But as anyone knows who has ever played Hero system, combat takes [i]forever[/i] to play out. And [b]not[/b] playing it out isn't an option - combat is what supers is all about! Sunday we had a session of our longterm ongoing Champions campaign. We've recently added a new player. Her character was knocked unconscious about halfway through the combat. She spent the rest of the session trying to find something to occupy herself while the combat continued, until her PC finally recovered consciousness near the end of the session. In game time that all took maybe a minute. But it real-world time it took a couple of hours. I don't know how the system could be altered to avoid this problem, but it's often possible for a character to get knocked out at the beginning of combat and have a player spend the next 3 or 4 hours of game time waiting for their PC to wake up. Speaking from personal experience, that sucks big time. Just had to get this off my mind. I felt so bad for the new player. :( [/QUOTE]
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