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<blockquote data-quote="Metus" data-source="post: 4256237" data-attributes="member: 185"><p>I was kind of apathetic towards 4th edition when I first heard about it. I really didn't mind one way or the other that there was a new edition coming out. However, after reading the previews and the excerpts, in addition to all the people raving about how great a play 4th edition was when they tested it out, I really started getting stoked.</p><p></p><p>One of the players in my 3.5 group was wary from the start. He thought they were dumbing D&D down - I disagreed with him.</p><p></p><p>Turns out I was wrong.</p><p></p><p>After getting the books and reading through them, I was left stunned at how simplistic and rudimentary 4th edition seems to me. It was like getting punched in the face. I commented to my aforementioned 3.5 group that it feels like 4th edition has no depth whatsoever - it's purely about the flash, and about ease of use.</p><p></p><p>Ease of use isn't bad, obviously, but it seems to me like they've taken it to the extreme; cutting off some of the fat is fine (such as the skill system, which I do like more in 4th edition), but 4th edition is downright emaciated. Instead of the rich variety of magical spells that 3rd edition had when it came out, we get magic missile every round. I still can't believe that wizards cannot memorize the same spell twice, and that they can get to cast a spell maybe once a day. Fireball once a day? I'm surprised I haven't read anyone talking bad about this.</p><p></p><p>The entire system underwhelmed me, from the generally uninspired feats, to the generic and repetitive powers that all classes get, to the disenchanting of magical items for essences - whoops, I mean <em>residuum</em> (at which my group snickered at).</p><p></p><p>People have referred to how 4th edition seems to take a lot from MMORPGs. I think that's a given, but more than that, it seems like 4th edition is more like a CRPG in general. I'm reminded of Neverwinter Nights, the CRPG, and how every spell and feat and ability revolved around combat, and more specifically doing damage. I always hated that, but I understood it was in part due to the limitations of having a computer as a DM. 4th edition doesn't have that excuse.</p><p></p><p>4th edition feels like a beginner's guide to 3rd edition, as if they had released a small introductory packet helping people understand D&D. That's what 4th edition feels like to me.</p></blockquote><p></p>
[QUOTE="Metus, post: 4256237, member: 185"] I was kind of apathetic towards 4th edition when I first heard about it. I really didn't mind one way or the other that there was a new edition coming out. However, after reading the previews and the excerpts, in addition to all the people raving about how great a play 4th edition was when they tested it out, I really started getting stoked. One of the players in my 3.5 group was wary from the start. He thought they were dumbing D&D down - I disagreed with him. Turns out I was wrong. After getting the books and reading through them, I was left stunned at how simplistic and rudimentary 4th edition seems to me. It was like getting punched in the face. I commented to my aforementioned 3.5 group that it feels like 4th edition has no depth whatsoever - it's purely about the flash, and about ease of use. Ease of use isn't bad, obviously, but it seems to me like they've taken it to the extreme; cutting off some of the fat is fine (such as the skill system, which I do like more in 4th edition), but 4th edition is downright emaciated. Instead of the rich variety of magical spells that 3rd edition had when it came out, we get magic missile every round. I still can't believe that wizards cannot memorize the same spell twice, and that they can get to cast a spell maybe once a day. Fireball once a day? I'm surprised I haven't read anyone talking bad about this. The entire system underwhelmed me, from the generally uninspired feats, to the generic and repetitive powers that all classes get, to the disenchanting of magical items for essences - whoops, I mean [i]residuum[/i] (at which my group snickered at). People have referred to how 4th edition seems to take a lot from MMORPGs. I think that's a given, but more than that, it seems like 4th edition is more like a CRPG in general. I'm reminded of Neverwinter Nights, the CRPG, and how every spell and feat and ability revolved around combat, and more specifically doing damage. I always hated that, but I understood it was in part due to the limitations of having a computer as a DM. 4th edition doesn't have that excuse. 4th edition feels like a beginner's guide to 3rd edition, as if they had released a small introductory packet helping people understand D&D. That's what 4th edition feels like to me. [/QUOTE]
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