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<blockquote data-quote="Sashi" data-source="post: 4256362" data-attributes="member: 61842"><p>It's been commented that the complexity in 4E comes from team tactics, instead of individual character builds. Personally, I'm happy with this. I no longer have to put up with my gaming group's Grognard yelling at my girlfriend for choosing <em>Self Sufficient</em> over <em>Power Attack</em>.</p><p></p><p></p><p>You mean the list of "1001 things spellcasters can do that nobody else can"? This had to go. Especially the hundreds of spells made in the time-honored "Make up a spell, guess the level it should be, and hope it isn't game breaking" method that brought us such memorable snafu's as <em>polymorph</em>.</p><p></p><p></p><p>Because the Wizard can do Fireball, plus another, different Daily (It seems strange to me that you're complaining about the lack of options the Wizard has and then complaining that he can't just repeat the same one over and over) he also has 2 Encounter powers, which are limited in casting time only to the number of times he can stop for 5 minutes and catch his breath.</p><p></p><p>You're actually upset that non-wizards are horning in on the "I get to kill stuff with my cool ability" market, aren't you?</p><p></p><p></p><p>4E definitely reduced the complexity of the game, this is true. But for me it's like how <a href="http://en.wikipedia.org/wiki/Tangram" target="_blank">Tangrams</a> are less complex than a Jigsaw puzzle. For you, it appears that the reduction is more akin to how Tic Tac Toe is is less complex than Chess.</p><p>I'm not going to disagree with you that the game is now simpler, but I'm going to disagree that the game being simpler is calamitous and/or wrong.</p></blockquote><p></p>
[QUOTE="Sashi, post: 4256362, member: 61842"] It's been commented that the complexity in 4E comes from team tactics, instead of individual character builds. Personally, I'm happy with this. I no longer have to put up with my gaming group's Grognard yelling at my girlfriend for choosing [i]Self Sufficient[/i] over [i]Power Attack[/i]. You mean the list of "1001 things spellcasters can do that nobody else can"? This had to go. Especially the hundreds of spells made in the time-honored "Make up a spell, guess the level it should be, and hope it isn't game breaking" method that brought us such memorable snafu's as [i]polymorph[/i]. Because the Wizard can do Fireball, plus another, different Daily (It seems strange to me that you're complaining about the lack of options the Wizard has and then complaining that he can't just repeat the same one over and over) he also has 2 Encounter powers, which are limited in casting time only to the number of times he can stop for 5 minutes and catch his breath. You're actually upset that non-wizards are horning in on the "I get to kill stuff with my cool ability" market, aren't you? 4E definitely reduced the complexity of the game, this is true. But for me it's like how [URL=http://en.wikipedia.org/wiki/Tangram]Tangrams[/URL] are less complex than a Jigsaw puzzle. For you, it appears that the reduction is more akin to how Tic Tac Toe is is less complex than Chess. I'm not going to disagree with you that the game is now simpler, but I'm going to disagree that the game being simpler is calamitous and/or wrong. [/QUOTE]
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