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<blockquote data-quote="Darrin Drader" data-source="post: 4256428" data-attributes="member: 7394"><p>I'd just like to voice my agreement with the original poster. In fact, I agree with him so much that if I play a Realms game in 4E, I'll probably be sticking to the 3rd edition material for it.</p><p></p><p>You know, I bet its only a matter of time before someone posts decent conversion guidelines for taking your 3E adventures and setting materials into 4E without having to repurchase the 4E versions. If monsters are easier to kill, then increase the number of monsters by X. If barbarian class is not available, you can convert your barbarian to a X build fighter using Y powers (maybe these will be new). Since I declined to download the books when I had the chance, I really don't know the specifics of what I'm talking about, but the one thing that I'm certain of is that the rules are just a framework and its always possible to introduce legacy content into a new framework if you take a little time and effort.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4256428, member: 7394"] I'd just like to voice my agreement with the original poster. In fact, I agree with him so much that if I play a Realms game in 4E, I'll probably be sticking to the 3rd edition material for it. You know, I bet its only a matter of time before someone posts decent conversion guidelines for taking your 3E adventures and setting materials into 4E without having to repurchase the 4E versions. If monsters are easier to kill, then increase the number of monsters by X. If barbarian class is not available, you can convert your barbarian to a X build fighter using Y powers (maybe these will be new). Since I declined to download the books when I had the chance, I really don't know the specifics of what I'm talking about, but the one thing that I'm certain of is that the rules are just a framework and its always possible to introduce legacy content into a new framework if you take a little time and effort. [/QUOTE]
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