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<blockquote data-quote="Metus" data-source="post: 4256454" data-attributes="member: 185"><p>And now I see it as nobody can do anything varied. If anything, I feel like they should have gone in the <em>opposite</em> direction: 1001 things that every class can do that no other class can. Instead, we have everyone dealing 1[W]damage. I'm not impressed.</p><p></p><p></p><p></p><p>Getting to focus on one spell and casting it multiple times was just as much an option as memorizing different spells. We no longer have that option.</p><p></p><p></p><p></p><p>Wizards were my most favorite class, for sure. And, let me say right now that wizards were unbalanced as far as other classes go. I didn't care for that, and ideally I would want that resolved.</p><p></p><p>The reason I liked wizards, however, was the vast (almost overwhelming) sense of options I was given, in the form of spells. It let me think and get creative with what I would use; it gave me options.</p><p></p><p>In 4th edition, the thinking and creativity is still there, but solely in the form of tactics and how you use your handful of powers. Formerly, it felt like I had a wide range of tools to choose from. Now, it feels like I have one tool and I have to be inventive in its use. I don't like that.</p><p></p><p>As I mentioned in the beginning of this post, instead of limiting everyone's options and forcing more usage out of the options that are available, I prefer having thousands of options, ideally ones that are unique to every class. In 3rd edition that was the purview of the wizard, which is why I liked the wizard.</p><p></p><p></p><p></p><p></p><p>Keep in mind that while I do agree and will state that the game is less complex, I by no means claim that 4th edition is somehow factually wrong. Definitely wrong for me, which is why I'm unimpressed and uninspired, but I'm not giving it a general, "This game is wrong for everyone."</p></blockquote><p></p>
[QUOTE="Metus, post: 4256454, member: 185"] And now I see it as nobody can do anything varied. If anything, I feel like they should have gone in the [i]opposite[/i] direction: 1001 things that every class can do that no other class can. Instead, we have everyone dealing 1[W]damage. I'm not impressed. Getting to focus on one spell and casting it multiple times was just as much an option as memorizing different spells. We no longer have that option. Wizards were my most favorite class, for sure. And, let me say right now that wizards were unbalanced as far as other classes go. I didn't care for that, and ideally I would want that resolved. The reason I liked wizards, however, was the vast (almost overwhelming) sense of options I was given, in the form of spells. It let me think and get creative with what I would use; it gave me options. In 4th edition, the thinking and creativity is still there, but solely in the form of tactics and how you use your handful of powers. Formerly, it felt like I had a wide range of tools to choose from. Now, it feels like I have one tool and I have to be inventive in its use. I don't like that. As I mentioned in the beginning of this post, instead of limiting everyone's options and forcing more usage out of the options that are available, I prefer having thousands of options, ideally ones that are unique to every class. In 3rd edition that was the purview of the wizard, which is why I liked the wizard. Keep in mind that while I do agree and will state that the game is less complex, I by no means claim that 4th edition is somehow factually wrong. Definitely wrong for me, which is why I'm unimpressed and uninspired, but I'm not giving it a general, "This game is wrong for everyone." [/QUOTE]
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