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<blockquote data-quote="Sashi" data-source="post: 4256497" data-attributes="member: 61842"><p>How is it creative to say "hmm, we appear to need spell ___, which I happen to have"? I think it's far more creative to do lots of things with a limited toolset. As other people have said, "being creative" with spells usually means "breaking the game" (i.e. "can I cast light on his eyes? Will that blind him?" "I summon ten gallons of water into his small intestine, bursting it and killing him", both incredible game-braking maneuvers attempted with <em>cantrips</em>). Uses of spells that <em>don't</em> break the game are when you use the spell to do something it was designed to to. The real skill is in figuring out that digging the hole will bypass the trap, not in casting the spell that digs the hole.</p><p></p><p></p><p>So you want to be creative ... but you don't want to be creative? Or you want to be MacGyver the Wizard "I just happen to have a spell of paralyzing white dragon zombies right here!"</p><p></p><p></p><p>This just ... doesn't work. One of the fundamental reasons behind Wizards being so powerful in 3E is that they got a million and one options for what they could do (even the books on alternative magic systems included spells!). You're also attempting to balance 1000 different options multiplied by every class made, and asking players to learn a completely different system for every class made.</p><p></p><p>What you're actually asking for is that the 4E rules be made up of Magic, Incarnum, Book of 9 Swords, Psionics, Shadow Magic, Pact Magic, Truename Magic, and Artificers. Which is very bad, because it's probably impossible to balance completely different systems (the most balanced combat system I've ever encountered? World of Darkness. It's exactly as easy to kill someone with a gun as it is with a sword. Why? Because they both use exactly the same system)</p><p></p><p></p><p>Alright, then. But please recognize that the game has a fundamentally different design goal than what you want. It's like saying "boy, this chocolate cake sure is disappointing" while eating a bagel.</p></blockquote><p></p>
[QUOTE="Sashi, post: 4256497, member: 61842"] How is it creative to say "hmm, we appear to need spell ___, which I happen to have"? I think it's far more creative to do lots of things with a limited toolset. As other people have said, "being creative" with spells usually means "breaking the game" (i.e. "can I cast light on his eyes? Will that blind him?" "I summon ten gallons of water into his small intestine, bursting it and killing him", both incredible game-braking maneuvers attempted with [i]cantrips[/i]). Uses of spells that [i]don't[/i] break the game are when you use the spell to do something it was designed to to. The real skill is in figuring out that digging the hole will bypass the trap, not in casting the spell that digs the hole. So you want to be creative ... but you don't want to be creative? Or you want to be MacGyver the Wizard "I just happen to have a spell of paralyzing white dragon zombies right here!" This just ... doesn't work. One of the fundamental reasons behind Wizards being so powerful in 3E is that they got a million and one options for what they could do (even the books on alternative magic systems included spells!). You're also attempting to balance 1000 different options multiplied by every class made, and asking players to learn a completely different system for every class made. What you're actually asking for is that the 4E rules be made up of Magic, Incarnum, Book of 9 Swords, Psionics, Shadow Magic, Pact Magic, Truename Magic, and Artificers. Which is very bad, because it's probably impossible to balance completely different systems (the most balanced combat system I've ever encountered? World of Darkness. It's exactly as easy to kill someone with a gun as it is with a sword. Why? Because they both use exactly the same system) Alright, then. But please recognize that the game has a fundamentally different design goal than what you want. It's like saying "boy, this chocolate cake sure is disappointing" while eating a bagel. [/QUOTE]
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