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<blockquote data-quote="LowSpine" data-source="post: 4256614" data-attributes="member: 60239"><p>Just about the only thing that has disappointed me is the at-wills. I assumed there would be loads of dailies, encounters and at-will powers, but each class has only 4 at-wills to choose from and can only have 2 ever. Which they start with. </p><p></p><p>(There are utitility at-wills but they are utility which are okay but don't have the umph.)</p><p></p><p>I would at least bump up the at-wills through level progression so that they end up at 4 like the dailies and encounters, but also have at least a couple of more options with them.</p><p></p><p>Other than that everything seems okay. The whole no roleplaying stuff is just stupid, because D&D has never really had any roleplay stuff other than a few basics and the player/dm imagination.</p><p></p><p>If anything there is more roleplaying stuff than there ever has been.</p><p></p><p>Secondary skills and non-weapon proficiencies were just a paragraph of after thoughts. 3E which was considered killing roleplaying had the best roleplaying skills ever. 4E has simplified this system a great deal.</p></blockquote><p></p>
[QUOTE="LowSpine, post: 4256614, member: 60239"] Just about the only thing that has disappointed me is the at-wills. I assumed there would be loads of dailies, encounters and at-will powers, but each class has only 4 at-wills to choose from and can only have 2 ever. Which they start with. (There are utitility at-wills but they are utility which are okay but don't have the umph.) I would at least bump up the at-wills through level progression so that they end up at 4 like the dailies and encounters, but also have at least a couple of more options with them. Other than that everything seems okay. The whole no roleplaying stuff is just stupid, because D&D has never really had any roleplay stuff other than a few basics and the player/dm imagination. If anything there is more roleplaying stuff than there ever has been. Secondary skills and non-weapon proficiencies were just a paragraph of after thoughts. 3E which was considered killing roleplaying had the best roleplaying skills ever. 4E has simplified this system a great deal. [/QUOTE]
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