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<blockquote data-quote="Byronic" data-source="post: 4256709" data-attributes="member: 56829"><p>Hmm, I think this might be a possible perspective.</p><p></p><p>Some people liked having characters with an almost ridiculous amount of choice, lots of complexity etc. Some people liked having to study the books to get everything they wanted out of the character. These people could play a Wizard in 3ed</p><p></p><p>Some people really just wanted to roll some dice, swing a sword and watch things die. They did not care for the complexity. </p><p></p><p>And most importantly some people wanted to do different things with the classes. Some people wanted to play a Rogue class but no zero about finding traps. Perhaps an academic scholar or such, they could do this in 3ed. Some people might have wanted to make a painter and earn their money in between adventures by making portraits. Hell, some people even wanted to know how to lap dance. </p><p></p><p>4th ed failed the above people. A Rogue per (mechanical) definition always has Thievery and will always have the skills available to disarm traps and pick pocket people. I suppose you can just pretend you don't have the skills. I suppose you could roll your Cha + 1/2 level bonus for dancing (apparently killing all those bugbears really taught you how to "bust a move"). But this doesn't make the system a good one, it just means that you've got players and a DM who can deal with the cards they get. </p><p></p><p>I like my systems to give me options. I want complexity most people find unnecessary. I want to give my character useless skills such as "profession: librarian" so I can smirk on the inside as I make my character (mechanically) more "rounded" while I watch people min-max their character and then wonder why it isn't that much fun to play afterwards.</p><p></p><p>I'm still going to 4.0 though. There are some parts of the system I like. I like it how Wizards wouldn't ever have to use a sling in their life. I think that making min-maxing harder because everyone has the same power level is very nice.</p><p></p><p>But above those reasons I like how having experience and knowledge in at least a half a dozen systems gives me everything I need to house rule the game however I want. I just wish new DM's who start with 4.0 would know the same freedom.</p></blockquote><p></p>
[QUOTE="Byronic, post: 4256709, member: 56829"] Hmm, I think this might be a possible perspective. Some people liked having characters with an almost ridiculous amount of choice, lots of complexity etc. Some people liked having to study the books to get everything they wanted out of the character. These people could play a Wizard in 3ed Some people really just wanted to roll some dice, swing a sword and watch things die. They did not care for the complexity. And most importantly some people wanted to do different things with the classes. Some people wanted to play a Rogue class but no zero about finding traps. Perhaps an academic scholar or such, they could do this in 3ed. Some people might have wanted to make a painter and earn their money in between adventures by making portraits. Hell, some people even wanted to know how to lap dance. 4th ed failed the above people. A Rogue per (mechanical) definition always has Thievery and will always have the skills available to disarm traps and pick pocket people. I suppose you can just pretend you don't have the skills. I suppose you could roll your Cha + 1/2 level bonus for dancing (apparently killing all those bugbears really taught you how to "bust a move"). But this doesn't make the system a good one, it just means that you've got players and a DM who can deal with the cards they get. I like my systems to give me options. I want complexity most people find unnecessary. I want to give my character useless skills such as "profession: librarian" so I can smirk on the inside as I make my character (mechanically) more "rounded" while I watch people min-max their character and then wonder why it isn't that much fun to play afterwards. I'm still going to 4.0 though. There are some parts of the system I like. I like it how Wizards wouldn't ever have to use a sling in their life. I think that making min-maxing harder because everyone has the same power level is very nice. But above those reasons I like how having experience and knowledge in at least a half a dozen systems gives me everything I need to house rule the game however I want. I just wish new DM's who start with 4.0 would know the same freedom. [/QUOTE]
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