Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Okay people, a little wake up call.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4256936" data-attributes="member: 58197"><p>It is emphatically <em>not</em> the job of the system to accommodate people who want to play "a <strong>rogue class</strong> who knows zero about finding traps." It <em>might</em> be the job of the system to accommodate people who want to play "a <strong>sneaky guy</strong> who knows zero about finding traps."</p><p></p><p>The system should be able to represent most reasonable character concepts, but "rogue class" is not a character concept, it's a game mechanic. If part of the definition of the rogue class mechanic is that it includes finding traps, then it's silly to expect to be able to make a rogue who can't find traps. It's equivalent to saying, "I want a guy with the Trapfinding skill who doesn't know how to find traps."</p><p></p><p>Now, since being a sneaky guy in 4E amounts to taking one skill (Stealth), having a decent Dexterity, and not wearing heavy armor, making a sneaky guy who doesn't know how to deal with traps is really not too hard. Play a ranger, for instance.</p><p></p><p>Of course, there <em>are</em> character concepts that you can't make in 4E. The same is true in any RPG. The question is whether enough people want those concepts to justify making rules for them. If 4E can't model a sword-and-board melee warrior out of the box, that's a problem. If 4E, out of the box, can't model a spellcasting troglodyte who uses an animated whip with a snake's head to poison his enemies? Not as much of a problem.</p><p></p><p>While I don't believe "just make it up" is acceptable as a universal answer to all complaints, there does come a point when you have to say... "just make it up." And from what I've seen, 4E does look to be very friendly to anyone who's making stuff up. To me, that's vastly preferable to 3E's attempt to include rules for everything imaginable.</p><p></p><p></p><p></p><p>Now here I do agree with you to some extent. If the system requires all adventurers to be good at adventuring, that's fine by me. I don't think there has to be an option to trade out combat effectiveness for stuff like Profession. In fact, I'm just as happy that there isn't--saves me the effort of trying to second-guess the DM on whether I'm ever going to get a chance to use my Profession, or whether I should just handwave it and pick up Spellcraft. I do, however, believe there should be some mechanic for handling the things that in 2E were covered by nonweapon proficiencies or secondary skills, and that in 3E were covered by Profession and the like.</p><p></p><p>Since I am an inveterate maker-upper of rules, I intend to make something up. But not everyone likes or is able to make stuff up for this sort of thing. A 2E-style "secondary skill" system might be a good solution; you pick a background profession for your character, and then any time you try to do something related to your profession, you get a +5 to your roll, as if using a trained skill. (Obviously, you cannot use your profession for anything that's covered by an actual skill.)</p><p></p><p>Couple this with a list of professions, and examples of activities where each one would apply, and maybe some guidelines for making up new professions. I think that would cover it pretty well.</p><p></p><p>Unfortunately, this does require writing rules that explicitly call for DM judgement, and 4E seems to be allergic to that. From what I can see, the 4E approach is, "If we can't figure out a way to make a rule that's absolutely crystal clear, we don't make one at all." Which is not a bad way to go--certainly it has led them to clarify a lot of things that were impossibly vague in previous editions, like what you can and can't get someone to do under the influence of <em>charm person</em>. (God, the arguments I've had over that...) But it does limit them in some respects, and this is one of them.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4256936, member: 58197"] It is emphatically [I]not[/I] the job of the system to accommodate people who want to play "a [B]rogue class[/B] who knows zero about finding traps." It [I]might[/I] be the job of the system to accommodate people who want to play "a [B]sneaky guy[/B] who knows zero about finding traps." The system should be able to represent most reasonable character concepts, but "rogue class" is not a character concept, it's a game mechanic. If part of the definition of the rogue class mechanic is that it includes finding traps, then it's silly to expect to be able to make a rogue who can't find traps. It's equivalent to saying, "I want a guy with the Trapfinding skill who doesn't know how to find traps." Now, since being a sneaky guy in 4E amounts to taking one skill (Stealth), having a decent Dexterity, and not wearing heavy armor, making a sneaky guy who doesn't know how to deal with traps is really not too hard. Play a ranger, for instance. Of course, there [i]are[/i] character concepts that you can't make in 4E. The same is true in any RPG. The question is whether enough people want those concepts to justify making rules for them. If 4E can't model a sword-and-board melee warrior out of the box, that's a problem. If 4E, out of the box, can't model a spellcasting troglodyte who uses an animated whip with a snake's head to poison his enemies? Not as much of a problem. While I don't believe "just make it up" is acceptable as a universal answer to all complaints, there does come a point when you have to say... "just make it up." And from what I've seen, 4E does look to be very friendly to anyone who's making stuff up. To me, that's vastly preferable to 3E's attempt to include rules for everything imaginable. Now here I do agree with you to some extent. If the system requires all adventurers to be good at adventuring, that's fine by me. I don't think there has to be an option to trade out combat effectiveness for stuff like Profession. In fact, I'm just as happy that there isn't--saves me the effort of trying to second-guess the DM on whether I'm ever going to get a chance to use my Profession, or whether I should just handwave it and pick up Spellcraft. I do, however, believe there should be some mechanic for handling the things that in 2E were covered by nonweapon proficiencies or secondary skills, and that in 3E were covered by Profession and the like. Since I am an inveterate maker-upper of rules, I intend to make something up. But not everyone likes or is able to make stuff up for this sort of thing. A 2E-style "secondary skill" system might be a good solution; you pick a background profession for your character, and then any time you try to do something related to your profession, you get a +5 to your roll, as if using a trained skill. (Obviously, you cannot use your profession for anything that's covered by an actual skill.) Couple this with a list of professions, and examples of activities where each one would apply, and maybe some guidelines for making up new professions. I think that would cover it pretty well. Unfortunately, this does require writing rules that explicitly call for DM judgement, and 4E seems to be allergic to that. From what I can see, the 4E approach is, "If we can't figure out a way to make a rule that's absolutely crystal clear, we don't make one at all." Which is not a bad way to go--certainly it has led them to clarify a lot of things that were impossibly vague in previous editions, like what you can and can't get someone to do under the influence of [i]charm person[/i]. (God, the arguments I've had over that...) But it does limit them in some respects, and this is one of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Okay people, a little wake up call.
Top