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<blockquote data-quote="Henry" data-source="post: 4258160" data-attributes="member: 158"><p>This is true, but I can see Arnwyn's point, too -- there's a difference between having to make something up to fill in the gaps, and making something up to REPLACE whole systems that don't work for you. In one, they just aren't there yet -- whether you make it up, or WotC or third party does later, it's not immediately bad rules. On the other hand, if a rule (like Grappling, more on that in a minute) has problems that splat books only keep making worse, then it's something that takes a lot more work to fix in your games.</p><p></p><p><strong>Case in point:</strong> We have one player who made a PC built solely to Grapple. He took fighter feats, complete warrior grappling feats, he maxxed out the reaping mauler prestige class, etc. If he drops his Greataxe and starts grappling, the DM is actually inclined to just let him WIN the GRAPPLE, because to resolve one of his grapples takes longer than anyone else's round in combat. You have to deal with op-attacks (he GETS op-attacks when a creature tried to improved grab him), the grapple checks (multiple ones, because a grapple is an attack action and he has three in a round), then several other conditions which I can't remember... </p><p></p><p>We were quite proud of him last game, when he choked a Wizard EIGHT levels higher than us to death in 3 rounds, but other than that, it's a pain in the rear to watch him go through the motions. He's an excellent player, but all the stipulations built up through time to grappling through classes and feats make it a royal pain to track.</p></blockquote><p></p>
[QUOTE="Henry, post: 4258160, member: 158"] This is true, but I can see Arnwyn's point, too -- there's a difference between having to make something up to fill in the gaps, and making something up to REPLACE whole systems that don't work for you. In one, they just aren't there yet -- whether you make it up, or WotC or third party does later, it's not immediately bad rules. On the other hand, if a rule (like Grappling, more on that in a minute) has problems that splat books only keep making worse, then it's something that takes a lot more work to fix in your games. [B]Case in point:[/B] We have one player who made a PC built solely to Grapple. He took fighter feats, complete warrior grappling feats, he maxxed out the reaping mauler prestige class, etc. If he drops his Greataxe and starts grappling, the DM is actually inclined to just let him WIN the GRAPPLE, because to resolve one of his grapples takes longer than anyone else's round in combat. You have to deal with op-attacks (he GETS op-attacks when a creature tried to improved grab him), the grapple checks (multiple ones, because a grapple is an attack action and he has three in a round), then several other conditions which I can't remember... We were quite proud of him last game, when he choked a Wizard EIGHT levels higher than us to death in 3 rounds, but other than that, it's a pain in the rear to watch him go through the motions. He's an excellent player, but all the stipulations built up through time to grappling through classes and feats make it a royal pain to track. [/QUOTE]
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