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<blockquote data-quote="smathis" data-source="post: 4259156" data-attributes="member: 56465"><p>According to the SRD, "Complex Skill Checks" are only performed with one skill (rolled against multiple times). And there's no guidelines for failed rolls. As in, "4 failures mean you lose".</p><p></p><p>So what 4e's introduced into the mechanic is...</p><p></p><p>1. Players can fail a skill challenge / complex skill check by a means other than being interrupted or just running out of time.</p><p></p><p>2. Skill challenges / complex skill checks can now span wider breadths of time. Rolls no longer need to be performed in successive "rounds".</p><p></p><p>3. Players can roll against pretty much any applicable skill in a skill challenge. And they can even roll against non-applicable ones if they come up with a good enough reason.</p><p></p><p>4. Players now get XP for Skill Challenges. Whereas before, that was not possible RAW (at least according to the Unearthed Arcana SRD).</p><p></p><p>I'd say Skill Challenges are to Complex Skill Checks what the d20 Resolution Mechanic was to THAC0.</p><p></p><p>So we're not in disagreement over that point.</p><p></p><p>But that doesn't make 3e <em>better</em> suited to non-combat encounters. If anything it proves the point I was making, <em>4e</em> has the better resolution mechanic if only that through the successive changes it's become better and more focused at what it was meant to do.</p><p></p><p>Again, I'm not saying 3e's bad. But the poster I was responding to said 3e was better than 4e at non-combat encounter stuff.</p><p></p><p>I just don't see it.</p></blockquote><p></p>
[QUOTE="smathis, post: 4259156, member: 56465"] According to the SRD, "Complex Skill Checks" are only performed with one skill (rolled against multiple times). And there's no guidelines for failed rolls. As in, "4 failures mean you lose". So what 4e's introduced into the mechanic is... 1. Players can fail a skill challenge / complex skill check by a means other than being interrupted or just running out of time. 2. Skill challenges / complex skill checks can now span wider breadths of time. Rolls no longer need to be performed in successive "rounds". 3. Players can roll against pretty much any applicable skill in a skill challenge. And they can even roll against non-applicable ones if they come up with a good enough reason. 4. Players now get XP for Skill Challenges. Whereas before, that was not possible RAW (at least according to the Unearthed Arcana SRD). I'd say Skill Challenges are to Complex Skill Checks what the d20 Resolution Mechanic was to THAC0. So we're not in disagreement over that point. But that doesn't make 3e [i]better[/i] suited to non-combat encounters. If anything it proves the point I was making, [i]4e[/i] has the better resolution mechanic if only that through the successive changes it's become better and more focused at what it was meant to do. Again, I'm not saying 3e's bad. But the poster I was responding to said 3e was better than 4e at non-combat encounter stuff. I just don't see it. [/QUOTE]
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