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<blockquote data-quote="smathis" data-source="post: 4260160" data-attributes="member: 56465"><p>You're right on that. I may have misspoke. My point was more along the lines of "now there is a system for awarding XP for non-combat encounters that's as robust (meaning less handwavy) as the system of rewards for combat encounters".</p><p></p><p>I know that the DMG said the DM <em>could</em> award XP for solving encounters with non-combat skills. But there wasn't any sort of "This is a skill challenge. It's complexity 4, level 3 and worth 500 XP".</p><p></p><p>It was more like "There's a tribe of goblins. You used Diplomacy to win them to your side. You get the XP as if you'd beaten them up."</p><p></p><p>In the context of my post, I'm willing to admit that #4 was probably an oversight on my part.</p><p></p><p></p><p></p><p></p><p>It's really a wonderful game no matter what edition, isn't it?</p><p></p><p>In my experience the granularity of the 3e skill system resulted in wasted skill points that were better spent on Spot, Notice, Hide, Search and Tumble.</p><p></p><p>That's entirely due to 3e being able to support many different kinds of groups and expectations. I think if you give 4e a try -- or just hang with 3e and keep an open mind about 4e -- you'll find that it's just as robust as 3e in regards to skills.</p><p></p><p>At the very least, I think it comes down to what's easiest -- giving a bonus for some sort of background keyword in 4e (as Mearls has suggested in his blog) or implementing 4e's skill challenge mechanic in 3e. Because I don't see many groups continuing much farther forward in 3e without bringing that onboard -- as well as the Trained/Untrained skills.</p><p></p><p>But it's all down to a matter of taste. I think we can respectfully agree to disagree because our experience with 3e is so divergent.</p><p></p><p>If we were in the same group, I'd run a 4e game and you'd run a 3e game and we'd probably both have a heck of a time.</p><p></p><p>As long as the dice keep rolling, I think it's all good.</p></blockquote><p></p>
[QUOTE="smathis, post: 4260160, member: 56465"] You're right on that. I may have misspoke. My point was more along the lines of "now there is a system for awarding XP for non-combat encounters that's as robust (meaning less handwavy) as the system of rewards for combat encounters". I know that the DMG said the DM [i]could[/i] award XP for solving encounters with non-combat skills. But there wasn't any sort of "This is a skill challenge. It's complexity 4, level 3 and worth 500 XP". It was more like "There's a tribe of goblins. You used Diplomacy to win them to your side. You get the XP as if you'd beaten them up." In the context of my post, I'm willing to admit that #4 was probably an oversight on my part. It's really a wonderful game no matter what edition, isn't it? In my experience the granularity of the 3e skill system resulted in wasted skill points that were better spent on Spot, Notice, Hide, Search and Tumble. That's entirely due to 3e being able to support many different kinds of groups and expectations. I think if you give 4e a try -- or just hang with 3e and keep an open mind about 4e -- you'll find that it's just as robust as 3e in regards to skills. At the very least, I think it comes down to what's easiest -- giving a bonus for some sort of background keyword in 4e (as Mearls has suggested in his blog) or implementing 4e's skill challenge mechanic in 3e. Because I don't see many groups continuing much farther forward in 3e without bringing that onboard -- as well as the Trained/Untrained skills. But it's all down to a matter of taste. I think we can respectfully agree to disagree because our experience with 3e is so divergent. If we were in the same group, I'd run a 4e game and you'd run a 3e game and we'd probably both have a heck of a time. As long as the dice keep rolling, I think it's all good. [/QUOTE]
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