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<blockquote data-quote="Greg K" data-source="post: 4261028" data-attributes="member: 5038"><p>No we all won't. Despite agreeing with many of the stated goals and admitting 3e has some problems, I am pretty much disapponted with 4e. Barring one or two things I might be forgetting, the only changes that I consider that the designers of 4e to have gotten right are:</p><p>- increasing starting hp (no more wizards dying by housecat)</p><p>- making many of the racial abilities into feats</p><p>- skill challenges (granted, I have Unearthed Arcana and complex skill checks, but nice to see it)</p><p>- passive perception</p><p>- toning down spellcasters (but per encounter/daily still suck and the Elements of Magic books for 3e do the same thing while being much better magic systems. My opnion of course)</p><p>- possibly the multiclassing rules</p><p>- providing a couple of build examples for each class</p><p>- the idea of rituals (but I have this in UA with incantations)</p><p>- the changes to the planes (removing the Great Wheel, introducing the Feywild)</p><p>- removing certain spells (e.g., rope trick)</p><p></p><p></p><p>On the other hand, I dislike </p><p>- per encounter/daily powers,</p><p>- paragon paths and epic destinies (at least prestige classes in 3e are optional)</p><p>- the changes to skills and removal of skill ranks</p><p>- the paladin's divine challenge and marking</p><p>- a whole bunch of other stuff including many of the powers for various classes. </p><p>I ifnd the above things not fun, many are just cheesey, and negate any benefit from the things I do like. </p><p></p><p>I would much rather stick with the core 3e, Unearthed Arcana, a few other select WOTC books ( primarily MM2, Fiend Folio, Heroes of Horror, and the dedicated monster books (excluding Libris Mortis)), existing third party support, and a couple of house rules rather than trying to rewrite 4e into something I will enjoy.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4261028, member: 5038"] No we all won't. Despite agreeing with many of the stated goals and admitting 3e has some problems, I am pretty much disapponted with 4e. Barring one or two things I might be forgetting, the only changes that I consider that the designers of 4e to have gotten right are: - increasing starting hp (no more wizards dying by housecat) - making many of the racial abilities into feats - skill challenges (granted, I have Unearthed Arcana and complex skill checks, but nice to see it) - passive perception - toning down spellcasters (but per encounter/daily still suck and the Elements of Magic books for 3e do the same thing while being much better magic systems. My opnion of course) - possibly the multiclassing rules - providing a couple of build examples for each class - the idea of rituals (but I have this in UA with incantations) - the changes to the planes (removing the Great Wheel, introducing the Feywild) - removing certain spells (e.g., rope trick) On the other hand, I dislike - per encounter/daily powers, - paragon paths and epic destinies (at least prestige classes in 3e are optional) - the changes to skills and removal of skill ranks - the paladin's divine challenge and marking - a whole bunch of other stuff including many of the powers for various classes. I ifnd the above things not fun, many are just cheesey, and negate any benefit from the things I do like. I would much rather stick with the core 3e, Unearthed Arcana, a few other select WOTC books ( primarily MM2, Fiend Folio, Heroes of Horror, and the dedicated monster books (excluding Libris Mortis)), existing third party support, and a couple of house rules rather than trying to rewrite 4e into something I will enjoy. [/QUOTE]
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