Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Okay .... So an Eldritch Giant Confessor is only a CR 20??
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 3353951" data-attributes="member: 29014"><p>Alright, I'll bite. To keep it fair, I'm going to use the critter as written in the MM, which means we keep such "winner" feats as Iron Will (+28 wasn't enough?) and the listed spell list.</p><p></p><p>I have two groups at this level range. First, a Barbarian/Paladin of Freedom, a Wizard/Incantatrix, and an Azer Cleric They are level 19 and 20. If they choose to expend valuable spell resources (well over the 25% for an on-CR critter), they pretty much automatically win. Mr. Giant loses over half his HP in the first round and has to use Heal on himself and use Quickened Dimension Door to flee the barbarian's full attack. Then the same thing happens again, but the Giant is out of Heal. Fortunately for the giant, the party is running out of top guns, so if it flees again with Quickened Dimension Door, it can do one smack-down round and even live against the reprisal. Then it dies on the fourth round, or sometimes the fifth depending on luck. This is fighting against a relatively simplistic attack from the PCs where they just keep charging the Confessor and letting him full attack and flee like he wants.</p><p></p><p>Group 2 is a bit more interesting. They are lower in level (16-17), but they have a Fighter/Monk/Iajutsu Master, a Monk/Ninja/Shou Disciple with a ton of attacks, a rather worthless Paladin of Freedom/Spymaster, an NPC Arcane Trickster who is rather weak, an NPC Marshal, and a Swordsage who can only do ice versions of Desert Wind manoeuvres. The Iajutsu Master can unleash incredible devastation on the Confessor, such that a Heal is again necessary, but he can't do it again for that encounter. The Monk/Ninja is hosed if he can't get a full attack, since he relies on many attacks, but his AC is high enough that the Confessor can't just Power Attack with abandon like against the Barbarian of the other group. The Marshal just gives the aura, and the Paladin of Freedom and Arcane Trickster do basically nothing. (except the latter easily dispels all buffs if there were any and provides minor Sneak Attack spells if allowed to set up with Improved Invisibility) The Swordsage provides some fairly powerful attacks, and unlike the Monk/Ninja/Shou Disciple, he has a manoeuvre that will let him close with the Dimension Dooring Confessor for a full attack. Of course, the Swordsage isn't so safe from the Giant's attacks either. In the end, if the Confessor is forced to trade single attacks with the Monk/Ninja/Shou Disciple (after running out of Quickened D-Doors) while taking pot-shots from the Arcane Trickster, he will lose. If he stands to full attack, he dies more quickly. Frankly, the main thing keeping the giant alive at all is a combination of those massive HPs and the Heal spell.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3353951, member: 29014"] Alright, I'll bite. To keep it fair, I'm going to use the critter as written in the MM, which means we keep such "winner" feats as Iron Will (+28 wasn't enough?) and the listed spell list. I have two groups at this level range. First, a Barbarian/Paladin of Freedom, a Wizard/Incantatrix, and an Azer Cleric They are level 19 and 20. If they choose to expend valuable spell resources (well over the 25% for an on-CR critter), they pretty much automatically win. Mr. Giant loses over half his HP in the first round and has to use Heal on himself and use Quickened Dimension Door to flee the barbarian's full attack. Then the same thing happens again, but the Giant is out of Heal. Fortunately for the giant, the party is running out of top guns, so if it flees again with Quickened Dimension Door, it can do one smack-down round and even live against the reprisal. Then it dies on the fourth round, or sometimes the fifth depending on luck. This is fighting against a relatively simplistic attack from the PCs where they just keep charging the Confessor and letting him full attack and flee like he wants. Group 2 is a bit more interesting. They are lower in level (16-17), but they have a Fighter/Monk/Iajutsu Master, a Monk/Ninja/Shou Disciple with a ton of attacks, a rather worthless Paladin of Freedom/Spymaster, an NPC Arcane Trickster who is rather weak, an NPC Marshal, and a Swordsage who can only do ice versions of Desert Wind manoeuvres. The Iajutsu Master can unleash incredible devastation on the Confessor, such that a Heal is again necessary, but he can't do it again for that encounter. The Monk/Ninja is hosed if he can't get a full attack, since he relies on many attacks, but his AC is high enough that the Confessor can't just Power Attack with abandon like against the Barbarian of the other group. The Marshal just gives the aura, and the Paladin of Freedom and Arcane Trickster do basically nothing. (except the latter easily dispels all buffs if there were any and provides minor Sneak Attack spells if allowed to set up with Improved Invisibility) The Swordsage provides some fairly powerful attacks, and unlike the Monk/Ninja/Shou Disciple, he has a manoeuvre that will let him close with the Dimension Dooring Confessor for a full attack. Of course, the Swordsage isn't so safe from the Giant's attacks either. In the end, if the Confessor is forced to trade single attacks with the Monk/Ninja/Shou Disciple (after running out of Quickened D-Doors) while taking pot-shots from the Arcane Trickster, he will lose. If he stands to full attack, he dies more quickly. Frankly, the main thing keeping the giant alive at all is a combination of those massive HPs and the Heal spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Okay .... So an Eldritch Giant Confessor is only a CR 20??
Top