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Okay, so I'm making an NPC...
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<blockquote data-quote="Greenfield" data-source="post: 5606164" data-attributes="member: 6669384"><p>I'm thinking that Boots of Striding and Springing are pretty much required for a Gnomish acrobat, and aren't a bad thing for a slow moving Rogue either.</p><p></p><p>Combat wise, I'm thinking about thrown blades, in keeping with his "Juggler" persona. Obviously, Tumble into flank is a nice trick, but I'm also looking at him simply cowering during combat.</p><p></p><p>The Sorcerer level I mentioned in my proposed build would give him two spells know, and three spells per day (four if I apply any Charisma), so I was thinking of Silent Image as one of them. So, in combat he heads for cover and /or Silent Images a rock around himself. Or a bush. Or a small fold of ground. Use the Illusion to provide concealment.</p><p></p><p>As a party NPC, he isn't expected to carry his weight in combat, and may in fact be loathe to reveal that he even knows how to fight. He's supposed to be an Expert class performer, after all.</p><p></p><p>But that's just my build.</p><p></p><p>If I was going with the Beguiler build, he wouldn't have a Cockney accent, but maybe a little more W.C. Fields.</p><p></p><p>I'm thinking of suggesting a game policy, going forward. NPCs like Iggy come along with the party, and if a character croaks and can't come back, the player inherits the NPC. It saves on the coincidental "just happen to meet" scenario that always seems to come up in that situation. Then we make up a new NPC, to join at a more opportune moment, to fill in the gap left by the dead PC. It's just a thought.</p><p></p><p>And here's a question for the group, regarding a Rogue who knows Illusions:</p><p></p><p>Suppose Iggy (or anyone else for that matter) was looking at a chamber or broad corridor with little or no cover. So he studies it carefully from his hiding place around the corner, then uses Silent Image to lay an illusion over the wall. An illusion of the wall itself. Then, slowly, the "wall" seems to inch into the chamber or corridor, creating a narrow gap between the illusion and the actual wall, a gap a Gnome could slip into.</p><p></p><p>Obviously there's an issue with him plying skills like Hide or Move Silently while maintaining the illusion, but with the 100% cover it provides it shouldn't be a problem. And so long as he's only taking Move actions, he should be able to maintain Concentration. At least, I think so.</p><p></p><p>Where the real problem exists is how to set the DC for the Spot check for anyone observing to notice the gradual narrowing of the room or corridor.</p><p></p><p>So how would you adjudicate the "Phantom Wall" trick?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5606164, member: 6669384"] I'm thinking that Boots of Striding and Springing are pretty much required for a Gnomish acrobat, and aren't a bad thing for a slow moving Rogue either. Combat wise, I'm thinking about thrown blades, in keeping with his "Juggler" persona. Obviously, Tumble into flank is a nice trick, but I'm also looking at him simply cowering during combat. The Sorcerer level I mentioned in my proposed build would give him two spells know, and three spells per day (four if I apply any Charisma), so I was thinking of Silent Image as one of them. So, in combat he heads for cover and /or Silent Images a rock around himself. Or a bush. Or a small fold of ground. Use the Illusion to provide concealment. As a party NPC, he isn't expected to carry his weight in combat, and may in fact be loathe to reveal that he even knows how to fight. He's supposed to be an Expert class performer, after all. But that's just my build. If I was going with the Beguiler build, he wouldn't have a Cockney accent, but maybe a little more W.C. Fields. I'm thinking of suggesting a game policy, going forward. NPCs like Iggy come along with the party, and if a character croaks and can't come back, the player inherits the NPC. It saves on the coincidental "just happen to meet" scenario that always seems to come up in that situation. Then we make up a new NPC, to join at a more opportune moment, to fill in the gap left by the dead PC. It's just a thought. And here's a question for the group, regarding a Rogue who knows Illusions: Suppose Iggy (or anyone else for that matter) was looking at a chamber or broad corridor with little or no cover. So he studies it carefully from his hiding place around the corner, then uses Silent Image to lay an illusion over the wall. An illusion of the wall itself. Then, slowly, the "wall" seems to inch into the chamber or corridor, creating a narrow gap between the illusion and the actual wall, a gap a Gnome could slip into. Obviously there's an issue with him plying skills like Hide or Move Silently while maintaining the illusion, but with the 100% cover it provides it shouldn't be a problem. And so long as he's only taking Move actions, he should be able to maintain Concentration. At least, I think so. Where the real problem exists is how to set the DC for the Spot check for anyone observing to notice the gradual narrowing of the room or corridor. So how would you adjudicate the "Phantom Wall" trick? [/QUOTE]
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