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Okay so you hate Dragonlance, how can the current designers improve it?
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<blockquote data-quote="Elric" data-source="post: 2114105" data-attributes="member: 1139"><p>As has already been mentioned, the 5th age novels by Jean Rabe were some of the worst novels written for the series (certainly by far the worst Dragonlance novels that I’ve ever read). The War of Souls helped this but by continuing to follow some of Rabe’s plot (instead of disregarding it entirely) I felt that Weiss and Hickman were limited in what they could do with the series. </p><p></p><p>Really, though, the power of the novels is the problem. I didn’t like playing in Star Wars either. For me, attempts to turn Star Wars into novels or an RPG were just doomed by the fact that I viewed the series as the movies and not books or a setting to roleplay in.</p><p></p><p>I do recall having played with the dragonlance campaign rules in 2e but the setting was mostly absent- I think that a few of my friends all thought that playing the characters would be great but recognized that the developed setting had been built by the novels. So we used the Knights, the draconians, some of the magic items and so on without appropriating the plotline of the world.</p><p></p><p>An alternate plotline (the events of Chronicles never took place) would be interesting but it still runs into the problem of playing in the War of the Lance. A less explored time period like from The Legend of Huma might be an even better place to run an alternate history.</p></blockquote><p></p>
[QUOTE="Elric, post: 2114105, member: 1139"] As has already been mentioned, the 5th age novels by Jean Rabe were some of the worst novels written for the series (certainly by far the worst Dragonlance novels that I’ve ever read). The War of Souls helped this but by continuing to follow some of Rabe’s plot (instead of disregarding it entirely) I felt that Weiss and Hickman were limited in what they could do with the series. Really, though, the power of the novels is the problem. I didn’t like playing in Star Wars either. For me, attempts to turn Star Wars into novels or an RPG were just doomed by the fact that I viewed the series as the movies and not books or a setting to roleplay in. I do recall having played with the dragonlance campaign rules in 2e but the setting was mostly absent- I think that a few of my friends all thought that playing the characters would be great but recognized that the developed setting had been built by the novels. So we used the Knights, the draconians, some of the magic items and so on without appropriating the plotline of the world. An alternate plotline (the events of Chronicles never took place) would be interesting but it still runs into the problem of playing in the War of the Lance. A less explored time period like from The Legend of Huma might be an even better place to run an alternate history. [/QUOTE]
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Okay so you hate Dragonlance, how can the current designers improve it?
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