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Okay so you hate Dragonlance, how can the current designers improve it?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2114695" data-attributes="member: 5143"><p>I agree. The problem I had and still have with DL is that the world seems to be about the major stories. I mean the WHOLE world seems to be about these stories.</p><p></p><p>You can't have an adventure during the time of the War of the Lance without it being entirely about the war. Players will suddenly start seeking out characters from the novels or they will start feeling substandard because while they are saving small town #242, the heroes of the lance are busy returning gods and dragons to the world and saving everyone on the planet.</p><p></p><p>It's lame to run through the characters as the heroes of the lance, it's been done too many times before.</p><p></p><p>Try to run in a different time period, and what do you have? Before the war of the lance: No clerical magic, thus no healing and preventing players from playing some of the major classes in the PHB. Either that or twisting history and the setting so that it isn't DL anymore. After? If you want to fit in with the novels and such, somehow everyone casts spells without gods or magic. So...basically, either you have a campaign having to do with the dragon lords and their oppression...or you run a generic fanatasy game with no real flavour that says "This is DL"</p><p></p><p>There is always something BIG going on that overshadows anything the heroes of the game might do. I submit that the heroes of DL are even MORE important than those of FR. In the FR at least you can say "Cultists of Bhaal strike in the North, stopped by Drizz't. The most powerful demon in the Abyss tried to take over the world, stopped by Elminister. And the great undiscovered dungeon of <insert name here> was plundered and a great unknown evil stopped by the party." It feels like there is so much evil, so many plots that the world still NEEDS more heroes as the ones that exist can't be everywhere at once.</p><p></p><p>In DL, the world is so focused around the events at the time that anything like a dungeon crawl or a simple, non-world spanning adventure feels out of place in the world and feels unimportant.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2114695, member: 5143"] I agree. The problem I had and still have with DL is that the world seems to be about the major stories. I mean the WHOLE world seems to be about these stories. You can't have an adventure during the time of the War of the Lance without it being entirely about the war. Players will suddenly start seeking out characters from the novels or they will start feeling substandard because while they are saving small town #242, the heroes of the lance are busy returning gods and dragons to the world and saving everyone on the planet. It's lame to run through the characters as the heroes of the lance, it's been done too many times before. Try to run in a different time period, and what do you have? Before the war of the lance: No clerical magic, thus no healing and preventing players from playing some of the major classes in the PHB. Either that or twisting history and the setting so that it isn't DL anymore. After? If you want to fit in with the novels and such, somehow everyone casts spells without gods or magic. So...basically, either you have a campaign having to do with the dragon lords and their oppression...or you run a generic fanatasy game with no real flavour that says "This is DL" There is always something BIG going on that overshadows anything the heroes of the game might do. I submit that the heroes of DL are even MORE important than those of FR. In the FR at least you can say "Cultists of Bhaal strike in the North, stopped by Drizz't. The most powerful demon in the Abyss tried to take over the world, stopped by Elminister. And the great undiscovered dungeon of <insert name here> was plundered and a great unknown evil stopped by the party." It feels like there is so much evil, so many plots that the world still NEEDS more heroes as the ones that exist can't be everywhere at once. In DL, the world is so focused around the events at the time that anything like a dungeon crawl or a simple, non-world spanning adventure feels out of place in the world and feels unimportant. [/QUOTE]
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Okay so you hate Dragonlance, how can the current designers improve it?
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