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Okay so you hate Dragonlance, how can the current designers improve it?
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<blockquote data-quote="Cam Banks" data-source="post: 2115471" data-attributes="member: 3817"><p>Okay, here's the part I think is becoming a little widespread and overemphasized for no apparent reason.</p><p></p><p>When the game line started back in 1984, it was set in a post-Cataclysm world, 350 years after the gods dropped a comet on the Kingpriest of Istar and left. So, that's one.</p><p></p><p>When the game line was doing poorly and the novels weren't really working out too well (or for whatever reason), Tracy and Margaret worked together with TSR and wrote Dragons of a Summer Flame, and that was the Chaos War. Widespread event, yes. When did this occur? 1996. Twelve years later.</p><p></p><p>And so, they introduced a new game line set after that event, with a new game system, and it did tolerably well and has many ardent fans. It suffered towards the end and TSR moved it into dual-stat for AD&D, but eventually when WOTC bought TSR the decision was made to cap the SAGA period off with another event and bring back many of the classic features fans were missing. That happened in 2001.</p><p></p><p>Currently the setting is enjoying a renewed surge of interest and is open to various eras of play, from the current post-War of Souls time period to the War of the Lance or back further than that. The gaming line supports a range of fan interest.</p><p></p><p>With all of this, the idea that Dragonlance is just constant change and destruction and rebooting and so on is a stretch, to me. It changes with every edition of the game, much like popular settings such as the Realms do. I don't see the frequency of upset that others do, I suppose.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 2115471, member: 3817"] Okay, here's the part I think is becoming a little widespread and overemphasized for no apparent reason. When the game line started back in 1984, it was set in a post-Cataclysm world, 350 years after the gods dropped a comet on the Kingpriest of Istar and left. So, that's one. When the game line was doing poorly and the novels weren't really working out too well (or for whatever reason), Tracy and Margaret worked together with TSR and wrote Dragons of a Summer Flame, and that was the Chaos War. Widespread event, yes. When did this occur? 1996. Twelve years later. And so, they introduced a new game line set after that event, with a new game system, and it did tolerably well and has many ardent fans. It suffered towards the end and TSR moved it into dual-stat for AD&D, but eventually when WOTC bought TSR the decision was made to cap the SAGA period off with another event and bring back many of the classic features fans were missing. That happened in 2001. Currently the setting is enjoying a renewed surge of interest and is open to various eras of play, from the current post-War of Souls time period to the War of the Lance or back further than that. The gaming line supports a range of fan interest. With all of this, the idea that Dragonlance is just constant change and destruction and rebooting and so on is a stretch, to me. It changes with every edition of the game, much like popular settings such as the Realms do. I don't see the frequency of upset that others do, I suppose. Cheers, Cam [/QUOTE]
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Okay so you hate Dragonlance, how can the current designers improve it?
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