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Okay so you hate Dragonlance, how can the current designers improve it?
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<blockquote data-quote="CRGreathouse" data-source="post: 2116330" data-attributes="member: 474"><p>No limit? In that case, I could probably revive the setting (by my standards, of course).</p><p></p><p>Plunge the land into a dark age, reducing the communications abilities to a more medieval level. Remove the Wizards of High Sorcery entirely, leaving their ruins as magical locations with strange, Lovecraftian horrors. Reduce the black-and-white setting assumptions, more by taking Law from Good's bed (and Chaos from Evil's) than by removing the Good vs. Evil concept that is fundamental to the setting. Remove the assumption of monolithic evil, replacing it with a more powerful but less cohesive collection of evil organizations (helped by the technology reduction and reduced good vs. evil focus).</p><p></p><p>Keep at least one region (ideally a continent) free from the influence of the authors.</p><p></p><p>Remove the gully dwarves, tinker gnomes, kender, and draconians -- possibly replacing the last with another draconic race (with a nod to the setting name) that isn't so tied to the current metallic/chromatic dragon system. Replace said metallic/chromatic system with more interesting dragon types, probably one that does not restrict individual dragon alignments and outlooks so much*. Keep the excellent production values of the Sovereign Stone 3.5 books.</p><p></p><p>Rip out the pantheon completely, replacing it with a more creative one.</p><p></p><p>* If anyone's interested, I have more specific recommendations here.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2116330, member: 474"] No limit? In that case, I could probably revive the setting (by my standards, of course). Plunge the land into a dark age, reducing the communications abilities to a more medieval level. Remove the Wizards of High Sorcery entirely, leaving their ruins as magical locations with strange, Lovecraftian horrors. Reduce the black-and-white setting assumptions, more by taking Law from Good's bed (and Chaos from Evil's) than by removing the Good vs. Evil concept that is fundamental to the setting. Remove the assumption of monolithic evil, replacing it with a more powerful but less cohesive collection of evil organizations (helped by the technology reduction and reduced good vs. evil focus). Keep at least one region (ideally a continent) free from the influence of the authors. Remove the gully dwarves, tinker gnomes, kender, and draconians -- possibly replacing the last with another draconic race (with a nod to the setting name) that isn't so tied to the current metallic/chromatic dragon system. Replace said metallic/chromatic system with more interesting dragon types, probably one that does not restrict individual dragon alignments and outlooks so much*. Keep the excellent production values of the Sovereign Stone 3.5 books. Rip out the pantheon completely, replacing it with a more creative one. * If anyone's interested, I have more specific recommendations here. [/QUOTE]
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Okay so you hate Dragonlance, how can the current designers improve it?
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