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Okay so you hate Dragonlance, how can the current designers improve it?
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<blockquote data-quote="Dragonhelm" data-source="post: 2116691" data-attributes="member: 3867"><p>We aren't? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>I guess I've remained silent for long enough on this thread.</p><p></p><p>I think we can agree that Dragonlance is a setting that has a good following, but is not appealing to everyone. You can say that about any setting, really.</p><p></p><p>Kai Lord's question wasn't "Why do you dislike Dragonlance?" Rather, he asked how Dragonlance could be improved, and how it could be more appealing to a broader audience.</p><p></p><p>That's a tough question. Unfortunately, it does have some past history and setting elements that have turned the setting off to some people (i.e. races, SAGA rules/Fifth Age, etc.).</p><p></p><p>Now, I do think there are steps being taken in the right direction.</p><p></p><p>Firstly, the novels are going in a new direction. The setting is fresh again, and some of the plot elements of the past that loomed over the setting are gone (i.e. Heroes of the Lance as well as the battle between Paladine and Takhisis).</p><p></p><p>Second, the game line. Sovereign Press has done an amazing job with Dragonlance. I've often felt that TSR made some poor choices where DL was concerned. Why they put out <em>Otherlands</em> rather than sourcebooks on more well-established elements of the setting is beyond me. Sovereign Press has done an excellent job, with sourcebooks such as <em>Towers of High Sorcery</em> and <em>War of the Lance</em>.</p><p></p><p>If there ever was a time to get into DL beyond when it originally came out, now is it.</p><p></p><p>How could it be better still?</p><p></p><p>The game world needs to be set up so that players can adventure and not fear messing with the overreaching plot, or meeting up with a novel character.</p><p></p><p>The characters need to be in the spotlight. <em>Key of Destiny</em> does good with this, as this module series puts the player characters in the spotlight and they are having an impact on the world. More of this would be good. Perhaps with a Living Dragonlance game?</p><p></p><p>Also, I think that having some good support for showing alternate ways of portraying the so-called "annoying" races might be good as well. Many people already have a formulated opinion, but it would be good to see some alternates that may be more appealing. A person may not like a true kender. Would he be more inclined to play an afflicted kender? Maybe a player who dislikes tinker gnomes would get a kick out of a mad gnome.</p><p></p><p>Plus, how cool is Nightshade Pricklypear? Kudos to Margaret Weis for putting a kender nightstalker in <em>Amber and Ashes</em>.</p><p></p><p></p><p>So there's some thoughts from me on what's going right, and where things might get better still. </p><p></p><p>How can Dragonlance be more appealing to you guys, while still keeping it Dragonlance?</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 2116691, member: 3867"] We aren't? ;) I guess I've remained silent for long enough on this thread. I think we can agree that Dragonlance is a setting that has a good following, but is not appealing to everyone. You can say that about any setting, really. Kai Lord's question wasn't "Why do you dislike Dragonlance?" Rather, he asked how Dragonlance could be improved, and how it could be more appealing to a broader audience. That's a tough question. Unfortunately, it does have some past history and setting elements that have turned the setting off to some people (i.e. races, SAGA rules/Fifth Age, etc.). Now, I do think there are steps being taken in the right direction. Firstly, the novels are going in a new direction. The setting is fresh again, and some of the plot elements of the past that loomed over the setting are gone (i.e. Heroes of the Lance as well as the battle between Paladine and Takhisis). Second, the game line. Sovereign Press has done an amazing job with Dragonlance. I've often felt that TSR made some poor choices where DL was concerned. Why they put out [I]Otherlands[/I] rather than sourcebooks on more well-established elements of the setting is beyond me. Sovereign Press has done an excellent job, with sourcebooks such as [I]Towers of High Sorcery[/I] and [I]War of the Lance[/I]. If there ever was a time to get into DL beyond when it originally came out, now is it. How could it be better still? The game world needs to be set up so that players can adventure and not fear messing with the overreaching plot, or meeting up with a novel character. The characters need to be in the spotlight. [I]Key of Destiny[/I] does good with this, as this module series puts the player characters in the spotlight and they are having an impact on the world. More of this would be good. Perhaps with a Living Dragonlance game? Also, I think that having some good support for showing alternate ways of portraying the so-called "annoying" races might be good as well. Many people already have a formulated opinion, but it would be good to see some alternates that may be more appealing. A person may not like a true kender. Would he be more inclined to play an afflicted kender? Maybe a player who dislikes tinker gnomes would get a kick out of a mad gnome. Plus, how cool is Nightshade Pricklypear? Kudos to Margaret Weis for putting a kender nightstalker in [I]Amber and Ashes[/I]. So there's some thoughts from me on what's going right, and where things might get better still. How can Dragonlance be more appealing to you guys, while still keeping it Dragonlance? [/QUOTE]
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Okay so you hate Dragonlance, how can the current designers improve it?
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