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Okay so you hate Dragonlance, how can the current designers improve it?
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<blockquote data-quote="kigmatzomat" data-source="post: 2118667" data-attributes="member: 9254"><p>We dealt with that a few different ways IMC. First, the "stereotype" is for the 1st level "teenager" equivalent of the race. They are immature and haven't really come into their own right as individuals. By the same token elves are flighty but snooty, dwarves are gruff and snooty ("if it's nae dwarven, it's crap!"), and humans are almost completely unpredictable and emotional. </p><p></p><p>After a bit of aging each of them settles down and only reverts to that mode when stressed, excited, or immersed in their native culture. Kender still have problems with shiny things sticking to their hands but put stuff back when they realize they've got it. Gnomes speak like rational creatures and don't try to add rocket-powered rollerskates to horses except when bored. Elves can not look down on people and dwarves can make friends. </p><p></p><p>Lastly, variant cultures. The races aren't the same in all parts of the world. The DLA is highly focused on Solamnia. Pick up the the Taladas "Time of the Dragon" box set or PDF from RPGNow and see the paranoid kender, functional gnomes, and shamanic elves. A little cultural cross-polination can do a world of good.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2118667, member: 9254"] We dealt with that a few different ways IMC. First, the "stereotype" is for the 1st level "teenager" equivalent of the race. They are immature and haven't really come into their own right as individuals. By the same token elves are flighty but snooty, dwarves are gruff and snooty ("if it's nae dwarven, it's crap!"), and humans are almost completely unpredictable and emotional. After a bit of aging each of them settles down and only reverts to that mode when stressed, excited, or immersed in their native culture. Kender still have problems with shiny things sticking to their hands but put stuff back when they realize they've got it. Gnomes speak like rational creatures and don't try to add rocket-powered rollerskates to horses except when bored. Elves can not look down on people and dwarves can make friends. Lastly, variant cultures. The races aren't the same in all parts of the world. The DLA is highly focused on Solamnia. Pick up the the Taladas "Time of the Dragon" box set or PDF from RPGNow and see the paranoid kender, functional gnomes, and shamanic elves. A little cultural cross-polination can do a world of good. [/QUOTE]
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Okay so you hate Dragonlance, how can the current designers improve it?
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