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Okay so you hate Dragonlance, how can the current designers improve it?
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<blockquote data-quote="Soulsong" data-source="post: 2131743" data-attributes="member: 15704"><p>My solutions:</p><p>Retcon the War of Chaos to not have included the following:</p><p>KoT invaded sections of Ansalon, but did not overrun it.</p><p>Ionthas escapes, creates/changes creatures (makes Afflicted Kender), makes some geographic changes(destroys Kendermore), reintroduces Primal Sorcery(it was there all along, but it is now more common).</p><p>Irda are not destroyed.</p><p>Some of the Heroes die/gain closure.</p><p>Ionthas fights the gods but is eventually driven away/imprisoned again.</p><p>Takhisis does not steal the world.</p><p>Magic does not go away (nor is it tied to the moon gods anyway, so it never would have went away).</p><p>Blood Sea Maelstrom is still there.</p><p>Alien Dragons do not invade</p><p>War of Souls is not needed.</p><p>Minotaurs invade ruined Kendermore.</p><p>Silvanesti are still there, still cleaning up after Loracs Nightmare.</p><p>Qualinesti(Qualinost) is still there.</p><p>Thoradin is rediscovered.</p><p>Paladine and Takhisis are still Gods or not, but the pantheons have agreed to allow sponsorship of Quasidieties (if in balance across the 3 pantheons).</p><p> </p><p>I would also retcon the following:</p><p>Kender, Gnomes, and Gully Dwarves are not generally as annoying as they are made out to be. Individuals can still provide comic relief, but others are mercantile minded (Kendermeld blockades), reasonable engineers (Mad Gnomes), or just much rarer (Gully Dwarves).</p><p></p><p>Consider the following:</p><p>Spend some time to unify/explain previous world shaking events on other continents (Taladas, Land of the Brutes, etc…) and provide rationale for why Ansolon has been so central to these events.</p><p>Flesh out ancient regional histories for Ansalon and Taladas including maps and cultures/civilizations (the “Ker” of Ergoth/Sancrist, the “Ran” of Elian/Dairly, the “Ak” of Khur/Balifor, the “Xak” of Blodehelm/New Coast/Abanasinia, the “Itzan” of New Coast/Kharolis Mts/Plains of Dust, Aurim on Taladas, etc…).</p><p>Open up the prehistory to potential civilizations of Dragon worshipping Lizard Men or Huldrafolk (allow them the use of divine magic and primal sorcery). Perhaps they had as powerful and as long a reign as the Creator Races of the Forgotten Realms. I am sure this could be done while maintaining the influence of the Gods and the importance of Dragons.</p><p></p><p>I think these ideas introduce some change without throwing out all existing setting feel.</p><p>They are true to the flavor of the world (more true than the authors have decided in any case), and allow for a bit more stability as well as freedom and options for RPG campaigns.</p><p></p><p>All IMHO of course...</p></blockquote><p></p>
[QUOTE="Soulsong, post: 2131743, member: 15704"] My solutions: Retcon the War of Chaos to not have included the following: KoT invaded sections of Ansalon, but did not overrun it. Ionthas escapes, creates/changes creatures (makes Afflicted Kender), makes some geographic changes(destroys Kendermore), reintroduces Primal Sorcery(it was there all along, but it is now more common). Irda are not destroyed. Some of the Heroes die/gain closure. Ionthas fights the gods but is eventually driven away/imprisoned again. Takhisis does not steal the world. Magic does not go away (nor is it tied to the moon gods anyway, so it never would have went away). Blood Sea Maelstrom is still there. Alien Dragons do not invade War of Souls is not needed. Minotaurs invade ruined Kendermore. Silvanesti are still there, still cleaning up after Loracs Nightmare. Qualinesti(Qualinost) is still there. Thoradin is rediscovered. Paladine and Takhisis are still Gods or not, but the pantheons have agreed to allow sponsorship of Quasidieties (if in balance across the 3 pantheons). I would also retcon the following: Kender, Gnomes, and Gully Dwarves are not generally as annoying as they are made out to be. Individuals can still provide comic relief, but others are mercantile minded (Kendermeld blockades), reasonable engineers (Mad Gnomes), or just much rarer (Gully Dwarves). Consider the following: Spend some time to unify/explain previous world shaking events on other continents (Taladas, Land of the Brutes, etc…) and provide rationale for why Ansolon has been so central to these events. Flesh out ancient regional histories for Ansalon and Taladas including maps and cultures/civilizations (the “Ker” of Ergoth/Sancrist, the “Ran” of Elian/Dairly, the “Ak” of Khur/Balifor, the “Xak” of Blodehelm/New Coast/Abanasinia, the “Itzan” of New Coast/Kharolis Mts/Plains of Dust, Aurim on Taladas, etc…). Open up the prehistory to potential civilizations of Dragon worshipping Lizard Men or Huldrafolk (allow them the use of divine magic and primal sorcery). Perhaps they had as powerful and as long a reign as the Creator Races of the Forgotten Realms. I am sure this could be done while maintaining the influence of the Gods and the importance of Dragons. I think these ideas introduce some change without throwing out all existing setting feel. They are true to the flavor of the world (more true than the authors have decided in any case), and allow for a bit more stability as well as freedom and options for RPG campaigns. All IMHO of course... [/QUOTE]
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Okay so you hate Dragonlance, how can the current designers improve it?
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