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Okay, this whole "points of light" thing . . .
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3793599" data-attributes="member: 5143"><p>Yeah, that's what I get from it to. I know that friends of mine have said they HATE "saving the world" adventures, since they assume that there must be someone in the world more powerful than them. And if there is, then it doesn't make any sense that THEY are saving the world when anyone who is ALIVE has a vested interest in stopping the end of the world.</p><p></p><p>For example, there was one adventure where a cult who was mislead was going to wake some "great evil ones", Cthuluesqe ultra powerful entities who were asleep and would likely destroy the whole world, even accidentally when woken.</p><p></p><p>The mage guild of their country had discovered all of this out and asked the PCs to stop them before it was too late. The PCs were around 12th level. The Mage guild had been established as having a couple of 16th and 17th level wizards amongst their number. When asked why the mage guild wasn't sending their own most powerful people to guarantee that life didn't end very soon, they were told that the country was at war with another one and all of their powerful members had been asked by the country to help defend the borders.</p><p></p><p>The players went along with it, but they have grumbled about it since then as an example of adventures they hated the premise of. They said that no reason whatsoever short of another end of the world plot should keep someone who knew about the problem from stopping it. They said that there is no good reason at all for them to have been recruited either, since it was established there there are more powerful adventurers living in the country too.</p><p></p><p>I believe the point of Points of Light is to create a world where there isn't a huge mage guild with lots of resources at their disposal who could stop a problem if they wanted to. There might be a powerful wizard in a town 3 days travel away, but can you get to him in time? Will he want to help? Do you even know he exists? There are all sorts of dangerous creatures between you and him, can you even make it?</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3793599, member: 5143"] Yeah, that's what I get from it to. I know that friends of mine have said they HATE "saving the world" adventures, since they assume that there must be someone in the world more powerful than them. And if there is, then it doesn't make any sense that THEY are saving the world when anyone who is ALIVE has a vested interest in stopping the end of the world. For example, there was one adventure where a cult who was mislead was going to wake some "great evil ones", Cthuluesqe ultra powerful entities who were asleep and would likely destroy the whole world, even accidentally when woken. The mage guild of their country had discovered all of this out and asked the PCs to stop them before it was too late. The PCs were around 12th level. The Mage guild had been established as having a couple of 16th and 17th level wizards amongst their number. When asked why the mage guild wasn't sending their own most powerful people to guarantee that life didn't end very soon, they were told that the country was at war with another one and all of their powerful members had been asked by the country to help defend the borders. The players went along with it, but they have grumbled about it since then as an example of adventures they hated the premise of. They said that no reason whatsoever short of another end of the world plot should keep someone who knew about the problem from stopping it. They said that there is no good reason at all for them to have been recruited either, since it was established there there are more powerful adventurers living in the country too. I believe the point of Points of Light is to create a world where there isn't a huge mage guild with lots of resources at their disposal who could stop a problem if they wanted to. There might be a powerful wizard in a town 3 days travel away, but can you get to him in time? Will he want to help? Do you even know he exists? There are all sorts of dangerous creatures between you and him, can you even make it? [/QUOTE]
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Okay, this whole "points of light" thing . . .
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