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Okay we have rules lite games any rules moderate games?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3091216" data-attributes="member: 22882"><p>Rules Light can be used to refer to either 'lite' versions of heftier games (True20 to d20, for example, or Cinematic Unisystem to normal Unisystem) or to extremely light games, like Wushu, where all character options are player-defined. Because the extremely light games tend to be newer, the 'Rules Light' has been defined up (or down, depending on how you want to look at it) to account for them - which squeezes the already cramped categories above even more.</p><p></p><p>If Rules Light refers to Wushu and its kin, Rules Medium encompasses True20, CineUni, Savage Worlds, etc. Basic Silhouette Core fits here, albeit at the upper end. Basic D&D and Feng Shui might, although both are stretches IMO.</p><p></p><p>Either way, Rules Medium encompasses games like BRP (some would class this with the previous category), Mutants & Masterminds, World of Darkness, etc. I would put Castles & Crusades in this category, along with AD&D. You might be able to squeeze core d20 Modern here, too.</p><p></p><p>Rules Heavy is generally tactical or complex toolbox games like D&D 3.x, GURPS, Exalted and HERO. Some people class these as Rules Medium, however, reserving Rules Heavy for the RPG equivalent of Star Fleet Battles (although this is usually an older classification).</p><p></p><p>Plus, you have the distinction of rules in play vs. character creation rules. HERO is considerably simpler than D&D 3.x in play, but character creation is much more complex. Mutants & Masterminds is arguably simpler in play than a Light-Medium game like True20, but its character creation can be more complex than a Medium-Heavy game like d20 Modern. Games with heavier character creation rules tend to seem heavier to GMs, not so much to players (unless they lose a lot of characters) - the inverse is true of games with heavier in-play rules.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3091216, member: 22882"] Rules Light can be used to refer to either 'lite' versions of heftier games (True20 to d20, for example, or Cinematic Unisystem to normal Unisystem) or to extremely light games, like Wushu, where all character options are player-defined. Because the extremely light games tend to be newer, the 'Rules Light' has been defined up (or down, depending on how you want to look at it) to account for them - which squeezes the already cramped categories above even more. If Rules Light refers to Wushu and its kin, Rules Medium encompasses True20, CineUni, Savage Worlds, etc. Basic Silhouette Core fits here, albeit at the upper end. Basic D&D and Feng Shui might, although both are stretches IMO. Either way, Rules Medium encompasses games like BRP (some would class this with the previous category), Mutants & Masterminds, World of Darkness, etc. I would put Castles & Crusades in this category, along with AD&D. You might be able to squeeze core d20 Modern here, too. Rules Heavy is generally tactical or complex toolbox games like D&D 3.x, GURPS, Exalted and HERO. Some people class these as Rules Medium, however, reserving Rules Heavy for the RPG equivalent of Star Fleet Battles (although this is usually an older classification). Plus, you have the distinction of rules in play vs. character creation rules. HERO is considerably simpler than D&D 3.x in play, but character creation is much more complex. Mutants & Masterminds is arguably simpler in play than a Light-Medium game like True20, but its character creation can be more complex than a Medium-Heavy game like d20 Modern. Games with heavier character creation rules tend to seem heavier to GMs, not so much to players (unless they lose a lot of characters) - the inverse is true of games with heavier in-play rules. [/QUOTE]
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Okay we have rules lite games any rules moderate games?
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