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Okay, what is exactly *is* Grim Tales?
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<blockquote data-quote="Thanee" data-source="post: 1952691" data-attributes="member: 478"><p>Surely, but effectiveness isn't everything, it's also the concept, which I try to build, in this case a typical swashbuckler, a quick and witty fighter.</p><p></p><p>IMHO a swashbuckler would more look like Fast/Charismatic, but that wouldn't be a decent fighter, lacking the attack bonus is rather bad for fighting.</p><p></p><p>So, I cannot just pick the classes that fit the concept, but have to use classes, which are more like the opposite because I need the mechanics from those classes (i.e. the Strong's BAB), which the fitting ones do not offer. Yet, the Taunt talent (note: taken from d20 modern, if that's not the same in GT, just take it as the example it is meant to be) would fit very well, but it requires five levels in Charismatic to get there, so Strong/Fast would not lead me to it, and my swashbuckler's fighting ability suffers quite a bit from those five levels in the weakest fighting-related class.</p><p></p><p>Effectively, the classes have some "flavor" (the ability concept flavor, most mechanical specifics are based on that) attached to them, which eventually I have to ignore or twist and change to provide what I need (like turning Melee Smash into Finesse to have it fit with the concept of a swashbuckler, if I have to pick up classes in Strong, I get the talents automatically, so I have to make the best out of those for my concept). I then ask myself, why do the classes have this "flavor" attached to them in the first place. Why is it not left <em>completely</em> to the player to provide the flavor, why am I forced to have some class-related "flavor" when picking up such a class? Isn't the point of these classes to <em>not</em> have the kind of limiting "flavor" the D&D classes provide? Why can I not have a high BAB (again, just an example) without being "Strong"? It just seems like an unnecessary restriction to me.</p><p></p><p>Hope that makes a bit more clear what I mean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wulf, please take a look <a href="http://www.enworld.org/forums/showthread.php?t=91678" target="_blank">HERE</a> for further reference. It's an idea for d20 modern, which I had a while back, not completely refined, but the general idea should be obvious enough and maybe illustrates a bit better what I mean.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1952691, member: 478"] Surely, but effectiveness isn't everything, it's also the concept, which I try to build, in this case a typical swashbuckler, a quick and witty fighter. IMHO a swashbuckler would more look like Fast/Charismatic, but that wouldn't be a decent fighter, lacking the attack bonus is rather bad for fighting. So, I cannot just pick the classes that fit the concept, but have to use classes, which are more like the opposite because I need the mechanics from those classes (i.e. the Strong's BAB), which the fitting ones do not offer. Yet, the Taunt talent (note: taken from d20 modern, if that's not the same in GT, just take it as the example it is meant to be) would fit very well, but it requires five levels in Charismatic to get there, so Strong/Fast would not lead me to it, and my swashbuckler's fighting ability suffers quite a bit from those five levels in the weakest fighting-related class. Effectively, the classes have some "flavor" (the ability concept flavor, most mechanical specifics are based on that) attached to them, which eventually I have to ignore or twist and change to provide what I need (like turning Melee Smash into Finesse to have it fit with the concept of a swashbuckler, if I have to pick up classes in Strong, I get the talents automatically, so I have to make the best out of those for my concept). I then ask myself, why do the classes have this "flavor" attached to them in the first place. Why is it not left [i]completely[/i] to the player to provide the flavor, why am I forced to have some class-related "flavor" when picking up such a class? Isn't the point of these classes to [i]not[/i] have the kind of limiting "flavor" the D&D classes provide? Why can I not have a high BAB (again, just an example) without being "Strong"? It just seems like an unnecessary restriction to me. Hope that makes a bit more clear what I mean. :) Wulf, please take a look [url=http://www.enworld.org/forums/showthread.php?t=91678]HERE[/url] for further reference. It's an idea for d20 modern, which I had a while back, not completely refined, but the general idea should be obvious enough and maybe illustrates a bit better what I mean. Bye Thanee [/QUOTE]
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Okay, what is exactly *is* Grim Tales?
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