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Okay, what is exactly *is* Grim Tales?
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<blockquote data-quote="BryonD" data-source="post: 1952746" data-attributes="member: 957"><p>Are you aware that GT has its own method for both saves and skills?</p><p></p><p>Saves are lower. As a result, it hardly matters which class you take in what your saves are.</p><p>Over 20 full levels the difference in a good and poor save is only 3. Or, put another way, saves are far more bound to ability placement than they are to class. Getting a 16 in the appropriate ability will cover the entire 20 level spread.</p><p></p><p>There is no such thing as class skills. You pick ten core skills for your character at creation and that is it. Skills are not at all bound to the class concepts.</p><p></p><p>The point is, if you are hung up on the concept of "class concepts" then you are not going to get the pontential of GT. In D&D (and even D20 modern) you decide on a character concept and that tells you what class to play. Maybe you multiclass some to flesh it out. But you pretty much know what class to be.</p><p></p><p>In GT you are only limited by your imagination. I could easily do a modern setting college professor character who was a Strong5/Tough3 if that was my concept. Or a Fast8. Or Strong1/Dedicated6/Tough1. Or I could even just do Smart8. And I can do all these with the exact same ability scores. Str10 Dex12 Con14 Int16 Wis14 Chr8. Or anything else that fits MY vision. There are no limiting concepts in the classes. And it is the changes from D20 modern to GT that make this true.</p><p></p><p>It just occured to me: You could make an Int8 Smart10 character with 5 different Savant Talents and make Rainman. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BryonD, post: 1952746, member: 957"] Are you aware that GT has its own method for both saves and skills? Saves are lower. As a result, it hardly matters which class you take in what your saves are. Over 20 full levels the difference in a good and poor save is only 3. Or, put another way, saves are far more bound to ability placement than they are to class. Getting a 16 in the appropriate ability will cover the entire 20 level spread. There is no such thing as class skills. You pick ten core skills for your character at creation and that is it. Skills are not at all bound to the class concepts. The point is, if you are hung up on the concept of "class concepts" then you are not going to get the pontential of GT. In D&D (and even D20 modern) you decide on a character concept and that tells you what class to play. Maybe you multiclass some to flesh it out. But you pretty much know what class to be. In GT you are only limited by your imagination. I could easily do a modern setting college professor character who was a Strong5/Tough3 if that was my concept. Or a Fast8. Or Strong1/Dedicated6/Tough1. Or I could even just do Smart8. And I can do all these with the exact same ability scores. Str10 Dex12 Con14 Int16 Wis14 Chr8. Or anything else that fits MY vision. There are no limiting concepts in the classes. And it is the changes from D20 modern to GT that make this true. It just occured to me: You could make an Int8 Smart10 character with 5 different Savant Talents and make Rainman. :) [/QUOTE]
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Okay, what is exactly *is* Grim Tales?
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