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Okay, what is exactly *is* Grim Tales?
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<blockquote data-quote="Thanee" data-source="post: 1952818" data-attributes="member: 478"><p>I think it's only the classes, really. I'm sure I'd like the rest, from what I've heard about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well, I very much like D&D and I think the classes are totally fine there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Class-based has its benefits for sure (at least for heroic roleplaying... for a more realistic approach, I think it's not so good, at least not the D&D way with the hugely increasing power curve - I seem to dislike most of the class-based systems, which try to be more realistic (i.e. Cthulhu d20 to name one example).</p><p></p><p>I also made my idea for modern class-based (it's just based on a single "fit to all concepts" class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). It's not really a point buy system, tho it kinda looks like it, more like a "fit the class to your concept" approach, a mix of point-buy and class-based, really, with the advantages of both (IMHO at least).</p><p></p><p></p><p></p><p>That might very well be. My opinion is just a single one, after all.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1952818, member: 478"] I think it's only the classes, really. I'm sure I'd like the rest, from what I've heard about it. :) Well, I very much like D&D and I think the classes are totally fine there. :D Class-based has its benefits for sure (at least for heroic roleplaying... for a more realistic approach, I think it's not so good, at least not the D&D way with the hugely increasing power curve - I seem to dislike most of the class-based systems, which try to be more realistic (i.e. Cthulhu d20 to name one example). I also made my idea for modern class-based (it's just based on a single "fit to all concepts" class ;)). It's not really a point buy system, tho it kinda looks like it, more like a "fit the class to your concept" approach, a mix of point-buy and class-based, really, with the advantages of both (IMHO at least). That might very well be. My opinion is just a single one, after all. Bye Thanee [/QUOTE]
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Okay, what is exactly *is* Grim Tales?
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