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Okay, what is exactly *is* Grim Tales?
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<blockquote data-quote="Thanee" data-source="post: 1952851" data-attributes="member: 478"><p>Absolutely, but that's true for every system.</p><p></p><p>Tho, in a perfect point-buy system there would be no sweet spots, but that's next to impossible to achieve.</p><p></p><p>You find the same in d20 modern. The Strong class is simply superior for melee fighting, than the Fast class, for example. So, every melee fighter will have to take levels in the Strong class, regardless of the concept (even if it does not involve being "strong" in the slightest).</p><p></p><p>But by doing so (this is my "problem" with the classes) you automatically get a bunch of other stuff, which you maybe do not want in that combination, like low number of skill points, or better Fortitude save. Of course, you cannot have all, there must be limits for balance's sake, but if you would have a more generic system, you could choose where your advantages and disadvantages lie (within level-dependant limits, other that point-buy, which normally sets absolute limits). This is what I would prefer.</p><p></p><p></p><p></p><p>That's also not necessary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd like to give it a look, actually, but don't want to buy it without that... which is problematic, if the first isn't possible without the latter, tho. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yes, that's the point of the system, to find a balance between pure "class-based" (with lots of classes) and pure "point buy" (without classes at all).</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1952851, member: 478"] Absolutely, but that's true for every system. Tho, in a perfect point-buy system there would be no sweet spots, but that's next to impossible to achieve. You find the same in d20 modern. The Strong class is simply superior for melee fighting, than the Fast class, for example. So, every melee fighter will have to take levels in the Strong class, regardless of the concept (even if it does not involve being "strong" in the slightest). But by doing so (this is my "problem" with the classes) you automatically get a bunch of other stuff, which you maybe do not want in that combination, like low number of skill points, or better Fortitude save. Of course, you cannot have all, there must be limits for balance's sake, but if you would have a more generic system, you could choose where your advantages and disadvantages lie (within level-dependant limits, other that point-buy, which normally sets absolute limits). This is what I would prefer. That's also not necessary. :) I'd like to give it a look, actually, but don't want to buy it without that... which is problematic, if the first isn't possible without the latter, tho. ;) Yes, that's the point of the system, to find a balance between pure "class-based" (with lots of classes) and pure "point buy" (without classes at all). Bye Thanee [/QUOTE]
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Okay, what is exactly *is* Grim Tales?
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