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Okay, what is exactly *is* Grim Tales?
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<blockquote data-quote="Thanee" data-source="post: 1952894" data-attributes="member: 478"><p>Hey, it's just the example I picked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Damaging opponents. A fundamental concept of fighting.</p><p></p><p></p><p></p><p>Nothing, it's just an example. And IMHO the most easy one to explain my thoughts, since there is only one class with a good BAB, so if you want a better than average BAB, you need to take levels in the Strong class.</p><p></p><p>But it's more of the combination, which combine into the whole package, which you are forced to take with a class, than any single ability.</p><p></p><p></p><p></p><p>No, but it's certainly very helpful.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I can see that. But it's not a requirement, or is it?</p><p></p><p>The pure characters are extreme cases. Extreme cases are always good to get a grip on how the system works.</p><p></p><p></p><p></p><p>Yeah, but the Strong hero will hit more often (and have more attacks faster, and deal more damage (due to talents)), so is effectively... more effective in downing opponents, which is a rather important part of fighting.</p><p></p><p>Therefore I'm quite sure, that the most effective fighter concepts will involve a few levels of Strong for sure. So, Strong ~ Fighter (you even said something similar yourself), but isn't that exactly what the system is meant to get away from?</p><p></p><p>Anyways, that's not really my point...</p><p></p><p>The point is (as said above), that if you want one thing, you get a bunch of other things, which are bundled together based on a specific theme (based on the attribute in question).</p><p></p><p></p><p></p><p>More the theme (or too much of a theme) of the class than the name.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1952894, member: 478"] Hey, it's just the example I picked. :) Damaging opponents. A fundamental concept of fighting. Nothing, it's just an example. And IMHO the most easy one to explain my thoughts, since there is only one class with a good BAB, so if you want a better than average BAB, you need to take levels in the Strong class. But it's more of the combination, which combine into the whole package, which you are forced to take with a class, than any single ability. No, but it's certainly very helpful. :D I can see that. But it's not a requirement, or is it? The pure characters are extreme cases. Extreme cases are always good to get a grip on how the system works. Yeah, but the Strong hero will hit more often (and have more attacks faster, and deal more damage (due to talents)), so is effectively... more effective in downing opponents, which is a rather important part of fighting. Therefore I'm quite sure, that the most effective fighter concepts will involve a few levels of Strong for sure. So, Strong ~ Fighter (you even said something similar yourself), but isn't that exactly what the system is meant to get away from? Anyways, that's not really my point... The point is (as said above), that if you want one thing, you get a bunch of other things, which are bundled together based on a specific theme (based on the attribute in question). More the theme (or too much of a theme) of the class than the name. Bye Thanee [/QUOTE]
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Okay, what is exactly *is* Grim Tales?
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