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Okay, what is exactly *is* Grim Tales?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1952900" data-attributes="member: 12332"><p>But there you're getting hung up on the "Name" again. As I've said before, it's not about the name. Call it "battle ready" if that's what you want to call it. If you want something very badly that CLASS X offers, take some CLASS X, realizing that you're trading out something else for it. That's what its doing.</p><p></p><p></p><p></p><p></p><p>Broken, quothe I. Or, on the other hand, you'll take a very long route to get to where GT and Modern already are.</p><p></p><p>I imagine your dream system IS possible, where everybody could have their cake and eat it too, but it would take playtesting in bucket and bucketloads before it got fixed, even after somebody figured out enough of it to make it workable. I don't think a single "somebody" could do it, either. That's the sort of thing several good designers would need to work on for quite a while.</p><p></p><p>Different saves interact with different abilities interact with skill points with BAB ... everybody can have 1/1 BAB and Good saves down the board and 4sp a level and, what? What gets traded for that? Hit points? Feats? I'll pay some Ref save for that, actually, and bring my HP back up because high HP and more feats can let me shore up any disads that Ref brings. Etc etc. </p><p></p><p>I'd play a system that did that perfectly. Or even really really well. But here's the OTHER thing ... it needs to be simple enough to play. So the trades and balances need to be obvious and simple enough that characters can even be made. Dozens of tables just won't do. "For 1/1 BAB you must trade:" and thirty choices follow, that's no good. </p><p></p><p>And, again, I think even with a really good system like that, which is balanced, it'll come quite close to GT. Maybe you'll get more nudge in a couple areas ... maybe you can get more SP with that 1/1 BAB at the cost of bad saves across the board. Might work. Might be broken. Can't tell from here. Maybe I can get good Ref and more SP and lose Heavy Armor ... hrm. Maybe not, either. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1952900, member: 12332"] But there you're getting hung up on the "Name" again. As I've said before, it's not about the name. Call it "battle ready" if that's what you want to call it. If you want something very badly that CLASS X offers, take some CLASS X, realizing that you're trading out something else for it. That's what its doing. Broken, quothe I. Or, on the other hand, you'll take a very long route to get to where GT and Modern already are. I imagine your dream system IS possible, where everybody could have their cake and eat it too, but it would take playtesting in bucket and bucketloads before it got fixed, even after somebody figured out enough of it to make it workable. I don't think a single "somebody" could do it, either. That's the sort of thing several good designers would need to work on for quite a while. Different saves interact with different abilities interact with skill points with BAB ... everybody can have 1/1 BAB and Good saves down the board and 4sp a level and, what? What gets traded for that? Hit points? Feats? I'll pay some Ref save for that, actually, and bring my HP back up because high HP and more feats can let me shore up any disads that Ref brings. Etc etc. I'd play a system that did that perfectly. Or even really really well. But here's the OTHER thing ... it needs to be simple enough to play. So the trades and balances need to be obvious and simple enough that characters can even be made. Dozens of tables just won't do. "For 1/1 BAB you must trade:" and thirty choices follow, that's no good. And, again, I think even with a really good system like that, which is balanced, it'll come quite close to GT. Maybe you'll get more nudge in a couple areas ... maybe you can get more SP with that 1/1 BAB at the cost of bad saves across the board. Might work. Might be broken. Can't tell from here. Maybe I can get good Ref and more SP and lose Heavy Armor ... hrm. Maybe not, either. --fje [/QUOTE]
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Okay, what is exactly *is* Grim Tales?
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