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Okay, where do you stand on diagonal movement?
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<blockquote data-quote="Kobu" data-source="post: 4106882" data-attributes="member: 12434"><p>I've done eyeballing, ruler measured, 1-1-1-1, 1-2-1-2, and hex. Eyeballing was OK for earlier editions, but not for the more tactical 3rd. Ruler measured is too slow. 1-1-1-1 causes stupid situations with both PCs and monsters sidestepping hazards for free and makes battle maps much more disjointed from what they are supposed to represent. I did 1-2-1-2 for a long time, then went to hex for the easier counting.</p><p></p><p>I was going to try going back to squares for the published adventures, but now I'm debating whether to use hex or 1-2-1-2. Hex should convert easily from 1-1-1-1, but I also want to use the WotC dungeon tiles. I don't think I could stomach another game with 1-1-1-1 squares, so that's right out. I think what I am going to do is get a few hundred of those little dot stickers and put them on the tile boards where the hex/square-offset centers would be.</p></blockquote><p></p>
[QUOTE="Kobu, post: 4106882, member: 12434"] I've done eyeballing, ruler measured, 1-1-1-1, 1-2-1-2, and hex. Eyeballing was OK for earlier editions, but not for the more tactical 3rd. Ruler measured is too slow. 1-1-1-1 causes stupid situations with both PCs and monsters sidestepping hazards for free and makes battle maps much more disjointed from what they are supposed to represent. I did 1-2-1-2 for a long time, then went to hex for the easier counting. I was going to try going back to squares for the published adventures, but now I'm debating whether to use hex or 1-2-1-2. Hex should convert easily from 1-1-1-1, but I also want to use the WotC dungeon tiles. I don't think I could stomach another game with 1-1-1-1 squares, so that's right out. I think what I am going to do is get a few hundred of those little dot stickers and put them on the tile boards where the hex/square-offset centers would be. [/QUOTE]
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Okay, where do you stand on diagonal movement?
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