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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Okay, who here LIKES the magic items and magic system in D&D?
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<blockquote data-quote="SWBaxter" data-source="post: 2052859" data-attributes="member: 27926"><p>As a general rule, Maserattis don't violate the laws of physics, nor are they tossed at groups of orcs in hopes the orcs will die in the explosion so the Maseratti owner can loot the remains. So I'm not sure your analogy works real well.</p><p> </p><p>Dangerous magic systems are useful in games where magic is not otherwise balanced with mundane means of doing things. D&D tries to achieve such a balance, and is useful for campaigns in which either everybody uses magic or magic is just another way of doing things. But not all games are looking for that kind of vibe. For example, in <em>The Riddle of Steel</em>, magic is a lot more powerful than fighting or skill use. But as a tradeoff, the side effect of spells is to age the caster and often knock them out; this produces a very different style of caster than the mobile artillery platform often found in D&D groups. And <em>Ars Magica</em> casters are different from both of those, being almost godlike in their power. These and other styles can all be fun ways to play, it's a matter of using the rules that fit the style you're interested in.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2052859, member: 27926"] As a general rule, Maserattis don't violate the laws of physics, nor are they tossed at groups of orcs in hopes the orcs will die in the explosion so the Maseratti owner can loot the remains. So I'm not sure your analogy works real well. Dangerous magic systems are useful in games where magic is not otherwise balanced with mundane means of doing things. D&D tries to achieve such a balance, and is useful for campaigns in which either everybody uses magic or magic is just another way of doing things. But not all games are looking for that kind of vibe. For example, in [i]The Riddle of Steel[/i], magic is a lot more powerful than fighting or skill use. But as a tradeoff, the side effect of spells is to age the caster and often knock them out; this produces a very different style of caster than the mobile artillery platform often found in D&D groups. And [i]Ars Magica[/i] casters are different from both of those, being almost godlike in their power. These and other styles can all be fun ways to play, it's a matter of using the rules that fit the style you're interested in. [/QUOTE]
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Okay, who here LIKES the magic items and magic system in D&D?
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