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Old Adventure Notes - What is this From? (Spoilers... just don't know what from!)
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<blockquote data-quote="Dice4Hire" data-source="post: 5431647" data-attributes="member: 55066"><p>Here are mine from the session on Saturday. The write-up is in the spoiler area for those who care. For my 4E Darksun campaign)</p><p></p><p>Wele 16 tween pillrs guard </p><p>whirlpool motif door in grnd</p><p> </p><p>tests x4 -- disks in corners Dc25 percep</p><p>1 prehistory -primordials--gods(stability) choose elemental</p><p>2 now - water fight gods earth betray, fire help air aloof -- choose not gods</p><p>3 possible future (DS current) water near dead -- choose to be champion (get orb)</p><p>4. Water portal (fight earth guardian (MV Blue reskin) see crown</p><p></p><p>if pass then talk to Water.</p><p></p><p>[spoiler]</p><p>Note: The characters are effectively in the past at the time of the rise of the sorcerer kings, though it is really just a memory, and they cannot really change anything there. Still, they are learning a lot.</p><p></p><p>The group was on their way to the Water Temple, and met a trio of guards </p><p>from their sorcerer king friend Dregoth on the path. They barred the </p><p>group's way and demanded they prove they could go further.</p><p></p><p>The map with Dregoth's symbol did not seem to be sufficient and the </p><p>fight started. The group defeated them with a bit of trouble, but not </p><p>too much and found an orb of obsidian 4 inches in diameter. They did not </p><p>find out a lot about it, but it was a sign of allegiance to earth.</p><p></p><p>They then got to the temple and found out it was in a whirlpool-like </p><p>depression in the foothills of the mountains. There were to pillars with </p><p>water flowing down the sides and a pool at the entrance. The pool was in </p><p>fact a water elemental of strong power, but the party, due to the boon </p><p>they had already gotten from Water in their own time, were able to pass </p><p>with no problem.</p><p></p><p>They found out there were four tests to do before being accepted and </p><p>reaching the innermost sanctum.</p><p></p><p>The first challenge was pretty simple and the party passed it easily, </p><p>the story telling of the primordial's balance and the party had to </p><p>choose which of the primordials they would choose, and he of course </p><p>chose water.</p><p></p><p>The second challenge was a bit more challenging with a floorless room </p><p>and a disk set into open air. The story was of the present, how Fire and </p><p>Earth had betrayed Water after water had done the most to beat the gods </p><p>in the great primordial and god war, a war that was basically over, the </p><p>gods fled or dead. But now water was under threat, with air absent, and </p><p>fire and earth working together. In this room the players had to swear </p><p>off all allegiance to the gods, which the party found very easy to do.</p><p></p><p>The third room was was an alternate future, in a room filled with fire. </p><p>Here, the party had a lot of trouble as they could not attune to the </p><p>disk and failed the first two attempts to do so, only barely succeeding </p><p>in the last one. The fire hurt a lot. In this room the story was of an </p><p>alternate future, which was very easy to understand as they were from </p><p>there. Here they learned that water did not win at this time and indeed </p><p>had not won up to their time. Here, they chose to be champions of Water </p><p>and received their globes of power. Each globe would allow them a BLB </p><p>bonus to all skill rolls vs water creatures. It would also prove </p><p>important soon.</p><p></p><p>They also learned that Earth was converting water to earth, and actually </p><p>trying to really destroy her. They also found out the secret that </p><p>mortals could kill primordials, as the gods had granted them that power. </p><p>In addition all characters gained knowledge of a ritual to open a portal </p><p>from Athas to the Water area of the elemental chaos. A ritual of 16th </p><p>level of power.</p><p></p><p>The final room was water's main temple on Athas, holding a portal that </p><p>lead directly to Water's realm in the elemental chaos. But it was </p><p>guarded by a creature of earth to test the party's willingness to </p><p>sacrifice and not give up.</p><p></p><p>A major fight ensued, with the party noting how the creature made </p><p>multiple attacks every turn, and just blasted away at the party again </p><p>and again and again. But in the end the creature was defeated, though </p><p>Sasaya was killed.</p><p></p><p>And then the characters met the spirit of water directly, focused through </p><p>a crown of gold on the avatar in the pool. The spirit of water was quite </p><p>interested in the character's story as well as their plans to help her </p><p>in the far future, which for a primordial was not too far anyway.</p><p></p><p>In the end, Water put a portion of her immortal essence into each of he </p><p>globes the party carried inside their bodies. She was willing to trust </p><p>they could put it to good use in the future.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5431647, member: 55066"] Here are mine from the session on Saturday. The write-up is in the spoiler area for those who care. For my 4E Darksun campaign) Wele 16 tween pillrs guard whirlpool motif door in grnd tests x4 -- disks in corners Dc25 percep 1 prehistory -primordials--gods(stability) choose elemental 2 now - water fight gods earth betray, fire help air aloof -- choose not gods 3 possible future (DS current) water near dead -- choose to be champion (get orb) 4. Water portal (fight earth guardian (MV Blue reskin) see crown if pass then talk to Water. [spoiler] Note: The characters are effectively in the past at the time of the rise of the sorcerer kings, though it is really just a memory, and they cannot really change anything there. Still, they are learning a lot. The group was on their way to the Water Temple, and met a trio of guards from their sorcerer king friend Dregoth on the path. They barred the group's way and demanded they prove they could go further. The map with Dregoth's symbol did not seem to be sufficient and the fight started. The group defeated them with a bit of trouble, but not too much and found an orb of obsidian 4 inches in diameter. They did not find out a lot about it, but it was a sign of allegiance to earth. They then got to the temple and found out it was in a whirlpool-like depression in the foothills of the mountains. There were to pillars with water flowing down the sides and a pool at the entrance. The pool was in fact a water elemental of strong power, but the party, due to the boon they had already gotten from Water in their own time, were able to pass with no problem. They found out there were four tests to do before being accepted and reaching the innermost sanctum. The first challenge was pretty simple and the party passed it easily, the story telling of the primordial's balance and the party had to choose which of the primordials they would choose, and he of course chose water. The second challenge was a bit more challenging with a floorless room and a disk set into open air. The story was of the present, how Fire and Earth had betrayed Water after water had done the most to beat the gods in the great primordial and god war, a war that was basically over, the gods fled or dead. But now water was under threat, with air absent, and fire and earth working together. In this room the players had to swear off all allegiance to the gods, which the party found very easy to do. The third room was was an alternate future, in a room filled with fire. Here, the party had a lot of trouble as they could not attune to the disk and failed the first two attempts to do so, only barely succeeding in the last one. The fire hurt a lot. In this room the story was of an alternate future, which was very easy to understand as they were from there. Here they learned that water did not win at this time and indeed had not won up to their time. Here, they chose to be champions of Water and received their globes of power. Each globe would allow them a BLB bonus to all skill rolls vs water creatures. It would also prove important soon. They also learned that Earth was converting water to earth, and actually trying to really destroy her. They also found out the secret that mortals could kill primordials, as the gods had granted them that power. In addition all characters gained knowledge of a ritual to open a portal from Athas to the Water area of the elemental chaos. A ritual of 16th level of power. The final room was water's main temple on Athas, holding a portal that lead directly to Water's realm in the elemental chaos. But it was guarded by a creature of earth to test the party's willingness to sacrifice and not give up. A major fight ensued, with the party noting how the creature made multiple attacks every turn, and just blasted away at the party again and again and again. But in the end the creature was defeated, though Sasaya was killed. And then the characters met the spirit of water directly, focused through a crown of gold on the avatar in the pool. The spirit of water was quite interested in the character's story as well as their plans to help her in the far future, which for a primordial was not too far anyway. In the end, Water put a portion of her immortal essence into each of he globes the party carried inside their bodies. She was willing to trust they could put it to good use in the future. [/spoiler] [/QUOTE]
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