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<blockquote data-quote="BOZ" data-source="post: 50341" data-attributes="member: 1241"><p><strong>LIGHTNING GOLEM</strong></p><p></p><p>Golem, Lightning</p><p>Large Construct</p><p>Hit Dice: 11d10 (60 hp)</p><p>Initiative: +2 (Dex)</p><p>Speed: 30 ft. (can't run)</p><p>AC: 21 (-1 size, +2 Dex, +10 natural)</p><p>Attacks: Slam +15 melee</p><p>Damage: Slam 2d8+10 plus shock</p><p>Face/Reach: 5 ft. by 5 ft./10 ft</p><p>Special Attacks: Chain lightning, shock touch</p><p>Special Qualities: Construct, magic and psionic immunity, damage reduction 15/+2</p><p>Saves: Fort +3, Ref +5, Will +4</p><p>Abilities: Str 24, Dex 14, Con ---, Int 3, Wis 12, Cha 3</p><p></p><p>Climate/Terrain: Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 10</p><p>Treasure: ---</p><p>Alignment: Always neutral</p><p>Advancement: 12-22 HD (Large), 23-33 HD (Huge)</p><p></p><p>The lightning golem is an artificial being given animation, if not true life, by the infusion of an elemental spirit. It is created and controlled by powerful magics, like all golems. Like other magically animated creations it is often employed as a guard or ward by those powerful enough to fashion them.</p><p> Lightning golems as physically fairly simple. Their bodies are nothing more than a gold framework that is roughly humanoid in shape. The limbs of the creature are articulated, giving it the ability to move its arms and legs in much the same way that a man might. In fact, the "skeleton" of the creature has been likened to a mannequin or doll such as might be used by an artist in place of a model. What makes the construction unusual is the aura of electricity that constantly dances around it. Because of the energies used to empower the creature, it is alive with brush discharges, arcs of electricity, and a general haze of St. Elmo's fire. The shape of this aura is surprisingly man-like.</p><p> Lightning golems cannot speak, but obey simple commands given them by their creators. Their understanding is limited, however, making complex tasks beyond them.</p><p></p><p> COMBAT</p><p>The lightning golem moves much more quickly than one might expect an automaton to move. When in close combat, the lightning golem lashes out with its metallic arms, trying to strike its enemies. If possible, the golem begins combat by unleashing its powerful stroke of chain lightning at its enemies. Lightning golems are considered greater golems and are thus always under the control of their creator.</p><p> Shock Touch (Ex): Anyone hit by the golem's slam attack suffers an additional 2d8 electrical damage if a Fortitude save (DC 16) is failed. Anyone making a successful save suffers only half damage. Persons who fail their saves may be required (at the DM's option) to make saving throws for some or all of the items they are carrying.</p><p> Chain Lightning (Su): This attack is similar to that of the arcane spell of the same name. This attack has a range of 50 yards, and inflicts 6d6 points of electrical damage to the first target that it strikes.</p><p> Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p> Magic and Psionic Immunity (Ex): Golems completely resist most magical and supernatural effects and psionics except as follows: Attacks that depend upon heat or fire affect the golem normally, causing its golden skeleton to melt and deform. Those based on sleep, cold, ice, lightning or electricity are ineffective. Spells and abilities that have power over metal, such as crystalbrittle, have their normal effects upon the lightning golem.</p><p></p><p></p><p>LIGHTNING GOLEM CONSTRUCTION</p><p>The creation of a lightning golem is a task beyond any but an arcane spellcaster of 18th level or higher. The labor begins with the manufacture of the construct's golden body from 2,000 pounds of pure gold. The gold itself, and the materials needed to fashion it into its new form, cost 150,000 gold pieces. The construction of the body requires 10 weeks and requires a successful Craft (sculpting or armorsmithing) check (DC18). Once the body is completed, the enchanting can begin. This must be attempted in an open area during the height of a tremendous thunderstorm. When the storm reaches its peak, the creator must cast a wish, permanency, chain lightning, enchant an item, and geas spell. As soon as the final spell is cast, a bolt of lightning is attracted to the body, striking it and infusing it with its tremendous power. Completing this ritual drains 1,500 XP from the creator.</p><p></p><p>The lightning golem first appeared in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook)</p></blockquote><p></p>
[QUOTE="BOZ, post: 50341, member: 1241"] [b]LIGHTNING GOLEM[/b] Golem, Lightning Large Construct Hit Dice: 11d10 (60 hp) Initiative: +2 (Dex) Speed: 30 ft. (can't run) AC: 21 (-1 size, +2 Dex, +10 natural) Attacks: Slam +15 melee Damage: Slam 2d8+10 plus shock Face/Reach: 5 ft. by 5 ft./10 ft Special Attacks: Chain lightning, shock touch Special Qualities: Construct, magic and psionic immunity, damage reduction 15/+2 Saves: Fort +3, Ref +5, Will +4 Abilities: Str 24, Dex 14, Con ---, Int 3, Wis 12, Cha 3 Climate/Terrain: Any land Organization: Solitary Challenge Rating: 10 Treasure: --- Alignment: Always neutral Advancement: 12-22 HD (Large), 23-33 HD (Huge) The lightning golem is an artificial being given animation, if not true life, by the infusion of an elemental spirit. It is created and controlled by powerful magics, like all golems. Like other magically animated creations it is often employed as a guard or ward by those powerful enough to fashion them. Lightning golems as physically fairly simple. Their bodies are nothing more than a gold framework that is roughly humanoid in shape. The limbs of the creature are articulated, giving it the ability to move its arms and legs in much the same way that a man might. In fact, the "skeleton" of the creature has been likened to a mannequin or doll such as might be used by an artist in place of a model. What makes the construction unusual is the aura of electricity that constantly dances around it. Because of the energies used to empower the creature, it is alive with brush discharges, arcs of electricity, and a general haze of St. Elmo's fire. The shape of this aura is surprisingly man-like. Lightning golems cannot speak, but obey simple commands given them by their creators. Their understanding is limited, however, making complex tasks beyond them. COMBAT The lightning golem moves much more quickly than one might expect an automaton to move. When in close combat, the lightning golem lashes out with its metallic arms, trying to strike its enemies. If possible, the golem begins combat by unleashing its powerful stroke of chain lightning at its enemies. Lightning golems are considered greater golems and are thus always under the control of their creator. Shock Touch (Ex): Anyone hit by the golem's slam attack suffers an additional 2d8 electrical damage if a Fortitude save (DC 16) is failed. Anyone making a successful save suffers only half damage. Persons who fail their saves may be required (at the DM's option) to make saving throws for some or all of the items they are carrying. Chain Lightning (Su): This attack is similar to that of the arcane spell of the same name. This attack has a range of 50 yards, and inflicts 6d6 points of electrical damage to the first target that it strikes. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Magic and Psionic Immunity (Ex): Golems completely resist most magical and supernatural effects and psionics except as follows: Attacks that depend upon heat or fire affect the golem normally, causing its golden skeleton to melt and deform. Those based on sleep, cold, ice, lightning or electricity are ineffective. Spells and abilities that have power over metal, such as crystalbrittle, have their normal effects upon the lightning golem. LIGHTNING GOLEM CONSTRUCTION The creation of a lightning golem is a task beyond any but an arcane spellcaster of 18th level or higher. The labor begins with the manufacture of the construct's golden body from 2,000 pounds of pure gold. The gold itself, and the materials needed to fashion it into its new form, cost 150,000 gold pieces. The construction of the body requires 10 weeks and requires a successful Craft (sculpting or armorsmithing) check (DC18). Once the body is completed, the enchanting can begin. This must be attempted in an open area during the height of a tremendous thunderstorm. When the storm reaches its peak, the creator must cast a wish, permanency, chain lightning, enchant an item, and geas spell. As soon as the final spell is cast, a bolt of lightning is attracted to the body, striking it and infusing it with its tremendous power. Completing this ritual drains 1,500 XP from the creator. The lightning golem first appeared in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook) [/QUOTE]
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