Background: I've been DMing since about 1986. I started with OD&D and gradually transitioned into a bastardized RPG fashioned from Rolemaster, AD&D, and tons of house rules. 3E came along and re-ignited my interest in gaming. Got together with the old group and we've been campaigning now for about 2 years (but only meeting 3-4 times yearly due to geographic reasons).
My Problem: The group has just achieved an average of 10th level. Up to this point, I've been OK. But now I'm scared. Why? I'm starting to see the power of a spellcaster with access to higher level spells. In my old campaigns the PC's either died prior to the high levels, we quit for whatever reason, or I ran a low-magic campaign wherein high level casters didn't show up too often. How do you fellow DM's handle high level spellcasters?
The Specifics: Improved Invisibility? Polymorph Other? It seems hard for me to swallow the realization that one unlucky saving throw could mean my BBEG is now a hairless bat. I'm not as worried about my own enjoyment - I'm concerned the non-spellcasting PC's may feel like they're 'along for the ride.' The sorcerer already seems overpowered compared to the other characters; he throws down fireball after fireball while being (Improved) Invisible or stunts the bad dudes with Slow spell after Slow spell. Throw in Haste, and he can just fire down-range until eventually the bad guy fails his save or SR check.
Summary: I guess I'm just looking for DM's experienced with the higher levels to pat me on the head, tell me that the game is still balanced, and assure me that all types of character classes can still feel equally important in the scheme of things. I don't want to metagame against the sorcerer (i.e., throwing tons of magically immune or resistant baddies at him); that just seems to cheapen everything. Help?
My Problem: The group has just achieved an average of 10th level. Up to this point, I've been OK. But now I'm scared. Why? I'm starting to see the power of a spellcaster with access to higher level spells. In my old campaigns the PC's either died prior to the high levels, we quit for whatever reason, or I ran a low-magic campaign wherein high level casters didn't show up too often. How do you fellow DM's handle high level spellcasters?
The Specifics: Improved Invisibility? Polymorph Other? It seems hard for me to swallow the realization that one unlucky saving throw could mean my BBEG is now a hairless bat. I'm not as worried about my own enjoyment - I'm concerned the non-spellcasting PC's may feel like they're 'along for the ride.' The sorcerer already seems overpowered compared to the other characters; he throws down fireball after fireball while being (Improved) Invisible or stunts the bad dudes with Slow spell after Slow spell. Throw in Haste, and he can just fire down-range until eventually the bad guy fails his save or SR check.
Summary: I guess I'm just looking for DM's experienced with the higher levels to pat me on the head, tell me that the game is still balanced, and assure me that all types of character classes can still feel equally important in the scheme of things. I don't want to metagame against the sorcerer (i.e., throwing tons of magically immune or resistant baddies at him); that just seems to cheapen everything. Help?