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Old Gods of Appalachia
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<blockquote data-quote="doctorbadwolf" data-source="post: 9092117" data-attributes="member: 6704184"><p>Thanks for the info. That clears it up a bit. I’d gladly trade my Wrap ability for training in light weapons. </p><p></p><p>I don’t think the book mentions that at all, and idk if it ever says that Cypher System stuff outside the book is considered fair game, but that’s a convo for the actual group I play with. </p><p></p><p>I have trouble imagining that working, tbh. Old Gods isn’t old school cosmic horror. Oppositional to the deep dark is The Green, and there are powerful folk who protect others and hold back the darkness. IME CoC is much better at hopeless battles where the PCs are all they can lean on. In Old Gods, the folk doing the fighting can lean on thier community, seek council from wise folk with deep knowledge, gather tools and secrets to make it manageable to stop something from the dark from eating people, etc.</p><p></p><p>The Thing Whose Name Sounds Like Horned Head But Is Not can be kept at bay with a strong warding spell. The Dead Queen can be kept in slumber and can be put back into slumber if it goes wrong and she starts to wake. (Although that did cost some lives)</p><p></p><p>Old gods has costs for standing at in the shadow and keeping it from swallowing your town, but it isn’t hopeless, you aren’t a fool to try.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9092117, member: 6704184"] Thanks for the info. That clears it up a bit. I’d gladly trade my Wrap ability for training in light weapons. I don’t think the book mentions that at all, and idk if it ever says that Cypher System stuff outside the book is considered fair game, but that’s a convo for the actual group I play with. I have trouble imagining that working, tbh. Old Gods isn’t old school cosmic horror. Oppositional to the deep dark is The Green, and there are powerful folk who protect others and hold back the darkness. IME CoC is much better at hopeless battles where the PCs are all they can lean on. In Old Gods, the folk doing the fighting can lean on thier community, seek council from wise folk with deep knowledge, gather tools and secrets to make it manageable to stop something from the dark from eating people, etc. The Thing Whose Name Sounds Like Horned Head But Is Not can be kept at bay with a strong warding spell. The Dead Queen can be kept in slumber and can be put back into slumber if it goes wrong and she starts to wake. (Although that did cost some lives) Old gods has costs for standing at in the shadow and keeping it from swallowing your town, but it isn’t hopeless, you aren’t a fool to try. [/QUOTE]
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