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<blockquote data-quote="Khaalis" data-source="post: 6296807" data-attributes="member: 2167"><p>Personally, I don't feel guns should range that much in damage, especially under this system's mechanics. In reality, the difference between pistols and rifles should be range and possibly penetration (if talking N.O.W. firearms). For black powder weapons, range is really the only difference. When being shot by a lead round and being hit in the same location, whether from a pistol at 30ft or a rifle at 90ft the damage is going to be same. Also keep in mind, as with the dagger example, stabbing (not just nicking) someone with a dagger in a melee fight will often cause an equal or larger (more dangerous) wound than a single gunshot.</p><p></p><p>Here are some black powder weapon stats derived from another system (runs a wide range of time period of black powder). </p><p>*: Feudal Era (others are "Age of Reason"</p><p></p><p>As for Load, I guess it depends on how accurate you want to be and whether or not you take proficiency into account. For instance a professional soldier fired on average 3 shots a minute with a muzzleloader. Since 20 Actions (10 rounds) equals 1 Minute, that would be about an average of Load 7 for that style of gun (a good marking point).</p><p></p><p><u>Sidearms</u></p><p><strong>Boarding Pistol</strong> (Max. Range: 30 ft. / Load 7 / Special Quality: Spread / Damage: 2d6 / 3lb)</p><p><strong>Dueling Pistol</strong> (Max. Range: 90 ft. / Load 7 / Special Quality: Unreliable / Damage: 1d6 / 2lb)</p><p><strong>Military Pistol</strong> (Max. Range: 60 ft. / Load 7 / Special Quality: Bludgeon, Unreliable / Damage: 2d6 / 3lb)</p><p><strong>Pocket Pistol</strong> (Max. Range: 30 ft. / Load 7 / Special Quality: Unreliable / Damage: 1d6 / 1lb)</p><p></p><p><u>Longarms</u></p><p><strong>Blunderbuss</strong> (Max. Range: 90 ft. / Load 7 / Special Quality: Spread / Damage: 4d6 / 6lb)</p><p><strong>Fire Lance*</strong> (Max. Range: 30 ft. / Load 9 / Special Quality: Spread / Damage: 2d6 fire / 10lb)</p><p><strong>Hand Cannon*</strong> (Max. Range: 180 ft. / Load 9 / Special Quality: Heavy, Inaccurate, Unreliable / Damage: 3d6 / 12lb)</p><p><strong>Harquebus*</strong> (Max. Range: 180 ft. / Load 7 / Special Quality: Heavy, Inaccurate, Unreliable / Damage: 3d6 / 10lb)</p><p><strong>Long Rifle</strong> (Max. Range: 360 ft. / Load 7 / Special Quality: Bludgeon, Unreliable / Damage: 3d6 / 9lb)</p><p><strong>Musket</strong> (Max. Range: 240 ft. / Load 7 / Special Quality: Spike, Unreliable / Damage: 3d6 / 8lb)</p><p><strong>Musketoon</strong> (Max. Range: 180 ft. / Load 7 / Special Quality: Cavalry, Unreliable / Damage: 3d6 / 6lb)</p><p></p><p><em>Unreliable:</em> I would likely make this a -1 or -2 die penalty to any attack roll made with the weapon.</p><p><em>Cavalry:</em> I would have this remove a penalty to Ranged attacks while Mounted. However, that would also require adding such a penalty to mounted combat.</p><p><em>Bludgeon & Spike:</em> Can also be used in melee (bludgeoning or piercing damage).</p><p><em>Heavy:</em> Cannot take a move action in the same round user attacks with the weapon.</p><p><em>Spread:</em> Can deal 1/2 damage to anyone within 5' of the target.</p><p></p><p>Just a few thoughts.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6296807, member: 2167"] Personally, I don't feel guns should range that much in damage, especially under this system's mechanics. In reality, the difference between pistols and rifles should be range and possibly penetration (if talking N.O.W. firearms). For black powder weapons, range is really the only difference. When being shot by a lead round and being hit in the same location, whether from a pistol at 30ft or a rifle at 90ft the damage is going to be same. Also keep in mind, as with the dagger example, stabbing (not just nicking) someone with a dagger in a melee fight will often cause an equal or larger (more dangerous) wound than a single gunshot. Here are some black powder weapon stats derived from another system (runs a wide range of time period of black powder). *: Feudal Era (others are "Age of Reason" As for Load, I guess it depends on how accurate you want to be and whether or not you take proficiency into account. For instance a professional soldier fired on average 3 shots a minute with a muzzleloader. Since 20 Actions (10 rounds) equals 1 Minute, that would be about an average of Load 7 for that style of gun (a good marking point). [u]Sidearms[/u] [b]Boarding Pistol[/b] (Max. Range: 30 ft. / Load 7 / Special Quality: Spread / Damage: 2d6 / 3lb) [b]Dueling Pistol[/b] (Max. Range: 90 ft. / Load 7 / Special Quality: Unreliable / Damage: 1d6 / 2lb) [b]Military Pistol[/b] (Max. Range: 60 ft. / Load 7 / Special Quality: Bludgeon, Unreliable / Damage: 2d6 / 3lb) [b]Pocket Pistol[/b] (Max. Range: 30 ft. / Load 7 / Special Quality: Unreliable / Damage: 1d6 / 1lb) [u]Longarms[/u] [b]Blunderbuss[/b] (Max. Range: 90 ft. / Load 7 / Special Quality: Spread / Damage: 4d6 / 6lb) [b]Fire Lance*[/b] (Max. Range: 30 ft. / Load 9 / Special Quality: Spread / Damage: 2d6 fire / 10lb) [b]Hand Cannon*[/b] (Max. Range: 180 ft. / Load 9 / Special Quality: Heavy, Inaccurate, Unreliable / Damage: 3d6 / 12lb) [b]Harquebus*[/b] (Max. Range: 180 ft. / Load 7 / Special Quality: Heavy, Inaccurate, Unreliable / Damage: 3d6 / 10lb) [b]Long Rifle[/b] (Max. Range: 360 ft. / Load 7 / Special Quality: Bludgeon, Unreliable / Damage: 3d6 / 9lb) [b]Musket[/b] (Max. Range: 240 ft. / Load 7 / Special Quality: Spike, Unreliable / Damage: 3d6 / 8lb) [b]Musketoon[/b] (Max. Range: 180 ft. / Load 7 / Special Quality: Cavalry, Unreliable / Damage: 3d6 / 6lb) [i]Unreliable:[/i] I would likely make this a -1 or -2 die penalty to any attack roll made with the weapon. [i]Cavalry:[/i] I would have this remove a penalty to Ranged attacks while Mounted. However, that would also require adding such a penalty to mounted combat. [i]Bludgeon & Spike:[/i] Can also be used in melee (bludgeoning or piercing damage). [i]Heavy:[/i] Cannot take a move action in the same round user attacks with the weapon. [i]Spread:[/i] Can deal 1/2 damage to anyone within 5' of the target. Just a few thoughts. [/QUOTE]
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