Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
OLD Guns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 6302290" data-attributes="member: 20805"><p>I have to agree with Atom that the blackpowder weapons are a bit fuzzy in the playtest. Ideally we would have the entire scope of OLD - > Now - > New to compare as tech levels improve. With that improvement in the real world, we say a decrease in the load times, increase in reliability, and increase in range. We also saw improved defences against the newer, smaller bullets.</p><p></p><p>I would suggest a slight increase in damage {below} and firearm rules for each period:</p><p></p><p>Firearms deal 'ballistic' damage and ignore 5 points of normal soak.</p><p></p><p>OLD: Reload is the number of actions required to prepare the weapon to fire again. You can reduce this by 1 by skipping the normal cleaning of the bore and risk a misfire. Not usually recommended.</p><p></p><p>Now: Reduce all reload by 2 and increase all ranges by 5</p><p> Weapons without a reload speed can be made with auto-fire options</p><p> body armor tends to protect against 'ballistic' damage</p><p></p><p>New: Reduce all reloads to zero. Reduce weight by half. </p><p> Weapons without a reload speed can be made with auto-fire options</p><p></p><p>[code]</p><p>Weapon Dam Rng Reload Size Weight GC Special</p><p>Arquebus 3d6 2 3 M 16 300 Spread fire </p><p>Musket 3d6 5 2 M 10 500 </p><p>Pistol 2d6 3 2 S 3 300</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6302290, member: 20805"] I have to agree with Atom that the blackpowder weapons are a bit fuzzy in the playtest. Ideally we would have the entire scope of OLD - > Now - > New to compare as tech levels improve. With that improvement in the real world, we say a decrease in the load times, increase in reliability, and increase in range. We also saw improved defences against the newer, smaller bullets. I would suggest a slight increase in damage {below} and firearm rules for each period: Firearms deal 'ballistic' damage and ignore 5 points of normal soak. OLD: Reload is the number of actions required to prepare the weapon to fire again. You can reduce this by 1 by skipping the normal cleaning of the bore and risk a misfire. Not usually recommended. Now: Reduce all reload by 2 and increase all ranges by 5 Weapons without a reload speed can be made with auto-fire options body armor tends to protect against 'ballistic' damage New: Reduce all reloads to zero. Reduce weight by half. Weapons without a reload speed can be made with auto-fire options [code] Weapon Dam Rng Reload Size Weight GC Special Arquebus 3d6 2 3 M 16 300 Spread fire Musket 3d6 5 2 M 10 500 Pistol 2d6 3 2 S 3 300 [/code] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
OLD Guns
Top