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Old haste new level and name?
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<blockquote data-quote="Li Shenron" data-source="post: 1993765" data-attributes="member: 1465"><p>That's why I suggested the above. For a spellcaster the old Haste basically doubled your turn's worth of action. It is tactically a huge bonus, almost like having 2 spellcasters instead of one (almost but not quite, since there's still only 1 to kill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>I don't know how to estimate the idea, but I thought that a good price for extra actions <em>now</em> could be less actions <em>later</em>. This could be a good compromise, as long as the duration is short enough so that almost always the price is going to be paid in the same combat. If the duration is 1d4+1, or perhaps 1d4 only, it's short enough that you run the serious risk of the spell wearing off before the end of the encounter.</p><p></p><p>Then the penalty kicks in for the rest of encounter and perhaps even longer. The key issue here is how to design the penalty appropriately. Something that would prevent spellcasting completely is IMO quite fair. We can considering the following conditions:</p><p></p><p>Exhausted: -6 Str and Dex (including weight capacity and AC) and half speed; takes 1 hour of complete rest to become Fatigued</p><p></p><p>Disabled (but not at 0hp): can only take partial actions, and standard actions deal 1 hp damage</p><p></p><p>Nauseated: cannot cast or attack, only 1 move action per round</p><p></p><p>Sickened: -2 attacks, damage, skill checks, saving throws</p><p></p><p>Slowed (as the spell): can take only partial actions, -1 attacks, AC and Reflex, half speed</p><p></p><p>IMO a good possibility could be that after the duration of Haste the character is (non-magically) both Exhausted and Nauseated for. The exhaustion works normally, i.e. goes away only on complete rest for 1 hour, then leaves the subject Fatigued only; it is a lesser penalty than nauseated, but still hurts. The Nauseated effect is IMO enough if it lasts for an equal duration as the Haste, either the same result or roll a different 1d4+1.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1993765, member: 1465"] That's why I suggested the above. For a spellcaster the old Haste basically doubled your turn's worth of action. It is tactically a huge bonus, almost like having 2 spellcasters instead of one (almost but not quite, since there's still only 1 to kill ;) ). I don't know how to estimate the idea, but I thought that a good price for extra actions [I]now[/I] could be less actions [I]later[/I]. This could be a good compromise, as long as the duration is short enough so that almost always the price is going to be paid in the same combat. If the duration is 1d4+1, or perhaps 1d4 only, it's short enough that you run the serious risk of the spell wearing off before the end of the encounter. Then the penalty kicks in for the rest of encounter and perhaps even longer. The key issue here is how to design the penalty appropriately. Something that would prevent spellcasting completely is IMO quite fair. We can considering the following conditions: Exhausted: -6 Str and Dex (including weight capacity and AC) and half speed; takes 1 hour of complete rest to become Fatigued Disabled (but not at 0hp): can only take partial actions, and standard actions deal 1 hp damage Nauseated: cannot cast or attack, only 1 move action per round Sickened: -2 attacks, damage, skill checks, saving throws Slowed (as the spell): can take only partial actions, -1 attacks, AC and Reflex, half speed IMO a good possibility could be that after the duration of Haste the character is (non-magically) both Exhausted and Nauseated for. The exhaustion works normally, i.e. goes away only on complete rest for 1 hour, then leaves the subject Fatigued only; it is a lesser penalty than nauseated, but still hurts. The Nauseated effect is IMO enough if it lasts for an equal duration as the Haste, either the same result or roll a different 1d4+1. [/QUOTE]
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