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OLD is NEW Core Book ?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6828014" data-attributes="member: 20805"><p>Okay.. question time. Am I reading <a href="http://www.woinrpg.com/derived-statistics/" target="_blank">this</a> right.</p><p></p><p> Determining Physical and Ranged defenses.</p><p></p><p>1) Create a dice pool based on attribute, skill and equipment.</p><p> STR 12 = 4D + Dodging 4 = 2D + High Quality Armor = 1D ; total = 7D</p><p>2) Cap by character Grade</p><p> 5 traditions = 5D CAP</p><p>3) Refer to table for average value</p><p> 5D = 18</p><p>4) Adjust for Size bonus/malus</p><p> Medium = +0</p><p>5) Adjust for Armor Def malus</p><p> light = 0, medium = -2, heavy = -4</p><p>6) Adjust for Shield Def Bonus</p><p> Small = +2, Medium = +4, Large = +6</p><p>7) If less than 10, treat as 10</p><p> *this is basically stating that any attack has to exceed 10 and the targets defenses, but written wonky</p><p></p><p>So... your defensive values for a starting medium character, Grade 5, are between 10 and 24... with the majority being closer to the 18 range. A High Stat and moderate defensive skill will hit the grade cap.</p><p>A Gigantic Rank 5 creature might as well not bother with shields or defensive skills.</p><p></p><p>As you increase in Grade/Rank, the top end of the scale moves upward by about 4 points each rank, but the lower end stays at 10.</p><p></p><p>I assume this is to reduce the swingy-ness experienced without the die cap.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6828014, member: 20805"] Okay.. question time. Am I reading [url=http://www.woinrpg.com/derived-statistics/]this[/url] right. Determining Physical and Ranged defenses. 1) Create a dice pool based on attribute, skill and equipment. STR 12 = 4D + Dodging 4 = 2D + High Quality Armor = 1D ; total = 7D 2) Cap by character Grade 5 traditions = 5D CAP 3) Refer to table for average value 5D = 18 4) Adjust for Size bonus/malus Medium = +0 5) Adjust for Armor Def malus light = 0, medium = -2, heavy = -4 6) Adjust for Shield Def Bonus Small = +2, Medium = +4, Large = +6 7) If less than 10, treat as 10 *this is basically stating that any attack has to exceed 10 and the targets defenses, but written wonky So... your defensive values for a starting medium character, Grade 5, are between 10 and 24... with the majority being closer to the 18 range. A High Stat and moderate defensive skill will hit the grade cap. A Gigantic Rank 5 creature might as well not bother with shields or defensive skills. As you increase in Grade/Rank, the top end of the scale moves upward by about 4 points each rank, but the lower end stays at 10. I assume this is to reduce the swingy-ness experienced without the die cap. [/QUOTE]
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