Chaos Drake said:
Any reccomendations?

Which are the true classics?
Dark Tower was one of the best adventures ever written. Period. The group I DMed through it voted it their favorite adventure.
I've heard good things about Modron and Tegel manor. May have even been in both as a player, too many fuzzies in the memory banks.
I have Book of Treasure Maps I and seemed to remember it being good. I just pulled it out and saw Paul Jaquays name on it, good start! Flipping through it I remember running all of the adventures in there. Definitely add it to the good list.
Also noticed I had a copy of BoTM II. Flipped through it. I remember running one or two, but not being as impressed by it as BoTM I. Eh.
Went through Temple of Ra Accursed by Set as a player and seem to remember having fun (this is almost 25 years ago now, so the memory is fuzzy on many of these).
I also pulled out Mines of Custalcon and flipped through it and remember being very disappointed by it, but I don't remember why.
I remember all the Wilderlands products being huge idea mines, full of single sentence seeds which the DM was to flesh out. If you like reading a bunch of snippets until you find one that makes you go "Cool!" and running off to expand it into an adventure, these products are good.
I seem to recall playing in Spies of Lightelf and Thieves' Fortress of Badabaskor, but don't recall if they were any good or not. Sorry.
In general, Judges Guild put out some of the best stuff ever and some of the worst stuff ever for D&D. So, buyer beware; there's some real gems in there amongst the pig poop.
-Dave