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Old module question.
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<blockquote data-quote="Gorg" data-source="post: 9612731" data-attributes="member: 7029501"><p>Yeah, we pretty much ignored that, lol. Like we needed our nuts squeezed to convince us to adventure- it's why we played the darn game.</p><p></p><p> In those days, tight fisted and stingy, usually meant no players. I find myself having to beef up the goodies in WOTC era modules- not to Monty Haul proportions, of course- but some of them are ridiculous. I also don't go out of my way to bend players over at every turn- or jack them up- like Gary recommends. (unless they deserve it, of course)</p><p></p><p> For instance, I found my old Return to the Keep 30th anniversary module, and while reading thru the random encounters I nearly fell out of my chair! For beginning characters, and AD&D beginners at that, these are NASTY. The advice given was to have the bandits hit the party whenever they returned from the Caves- and rob them blind. (leaving them alive and with their equipment- so they could jack them up again!) Besides bandits, there are a Will O Wisp, a bullette, nasty giant frogs, and some other such. God help them, if they venture into the swamps... The hermit is now The Bee Guy; the crab spider outdoor encounter is now a woods FULL of spiders; and the lizard men have been chased deeper into the swamp- and are seriously pissed at the world, because of it. The Gnolls are now outdoors, too. Plus, a "ruined tower" that's just not nice, lol.</p><p></p><p> Didn't read thru the caves, yet, but I also have the OG, and Goodman Games' 5e conversion. (which was pretty good- I ran my first 5e party through it!)</p><p></p><p> I'm now curious to crack open my 30th anniversary Dragonlance saga, just to see what they did to it. Been years...</p></blockquote><p></p>
[QUOTE="Gorg, post: 9612731, member: 7029501"] Yeah, we pretty much ignored that, lol. Like we needed our nuts squeezed to convince us to adventure- it's why we played the darn game. In those days, tight fisted and stingy, usually meant no players. I find myself having to beef up the goodies in WOTC era modules- not to Monty Haul proportions, of course- but some of them are ridiculous. I also don't go out of my way to bend players over at every turn- or jack them up- like Gary recommends. (unless they deserve it, of course) For instance, I found my old Return to the Keep 30th anniversary module, and while reading thru the random encounters I nearly fell out of my chair! For beginning characters, and AD&D beginners at that, these are NASTY. The advice given was to have the bandits hit the party whenever they returned from the Caves- and rob them blind. (leaving them alive and with their equipment- so they could jack them up again!) Besides bandits, there are a Will O Wisp, a bullette, nasty giant frogs, and some other such. God help them, if they venture into the swamps... The hermit is now The Bee Guy; the crab spider outdoor encounter is now a woods FULL of spiders; and the lizard men have been chased deeper into the swamp- and are seriously pissed at the world, because of it. The Gnolls are now outdoors, too. Plus, a "ruined tower" that's just not nice, lol. Didn't read thru the caves, yet, but I also have the OG, and Goodman Games' 5e conversion. (which was pretty good- I ran my first 5e party through it!) I'm now curious to crack open my 30th anniversary Dragonlance saga, just to see what they did to it. Been years... [/QUOTE]
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