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<blockquote data-quote="Orius" data-source="post: 1764525" data-attributes="member: 8863"><p>Someone mentioned the living statues, I didn't see them in the Creature Catalog, so here's conversions for some of them I did a while ago. They follow 3.0 standards, not 3.5, and were converted from the stats in the Mystara MC appendix.</p><p> </p><p> Living Statue, Crystal</p><p> Medium-sized Construct</p><p> Hit Dice: 3d10 (16 hp)</p><p> Initiative: +0</p><p> Speed: 20 ft.</p><p> AC: 16 (natural +6)</p><p> Attacks: 2 slams, +3 melee</p><p> Damage: Slam 1d6+1</p><p> Face/Reach: 5ft. by 5ft./5ft.</p><p> Special Qualities: Construct, spell immunities</p><p> Saves: Fort +1, Ref +1, Will +1</p><p> Abilities: Str 12, Dex 10, Con —, Int —, Wis 11, Cha 1</p><p> Climate/Terrain: any land and underground</p><p> Organization: Solitary or gang (1-6)</p><p> Challenge Rating: 1</p><p> Treasure: None</p><p> Alignment: Always neutral</p><p> Advancement: 4-5 HD (Large), 6-9 HD (Huge)</p><p> </p><p> Combat: Crystal living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They can recognize spellcasters and try to neutralize them before other opponents.</p><p> </p><p> Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.</p><p> Spell Immunities: Crystal living statues are immune to <em>shatter</em> spells.</p><p> </p><p> </p><p> Living Statue, Rock</p><p> Large Construct</p><p> Hit Dice: 5d10 (27 hp)</p><p> Initiative: +0</p><p> Speed: 20 ft.</p><p> AC: 16 (+6 natural)</p><p> Attacks: 2 slams, +5 melee, 1 squirt, +3 ranged</p><p> Damage: Slam 2d6+2, squirt 2d6</p><p> Face/Reach: 5ft by 5ft/5ft</p><p> Special Attacks: Squirt</p><p> Special Qualities: Construct, lava pool</p><p> Saves: Fort +1, Ref +1, Will +1</p><p> Abilities: Str 15, Dex 10, Con —, Int —, Wis 11, Cha 1</p><p> Climate/Terrain: Any land and underground</p><p> Organization: Solitary or gang (1-6)</p><p> Challenge Rating: 3</p><p> Treasure: None</p><p> Alignment: Always neutral</p><p> Advancement: 6-7 HD (Large), 8-15 HD (Huge)</p><p> </p><p> Combat: Rock living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They also sqirt lava out of their fingertips at opponents who are not in melee range. They can recognize spellcasters and try to neutralize them before other opponents.</p><p> </p><p> Squirt (Ex): Line of lava, ranged attack with a range increment of 10 ft. The lava inflicts 2d6 points of fire damage on anything it hits.</p><p> Lava pool (Ex): When destroyed, a rock living statue breaks open to form a pool of lava with a diameter of 30'. All those within 15' of the statue take 2d6 points of fire damage (Reflex save DC 12 for half damage).</p><p> Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.</p></blockquote><p></p>
[QUOTE="Orius, post: 1764525, member: 8863"] Someone mentioned the living statues, I didn't see them in the Creature Catalog, so here's conversions for some of them I did a while ago. They follow 3.0 standards, not 3.5, and were converted from the stats in the Mystara MC appendix. Living Statue, Crystal Medium-sized Construct Hit Dice: 3d10 (16 hp) Initiative: +0 Speed: 20 ft. AC: 16 (natural +6) Attacks: 2 slams, +3 melee Damage: Slam 1d6+1 Face/Reach: 5ft. by 5ft./5ft. Special Qualities: Construct, spell immunities Saves: Fort +1, Ref +1, Will +1 Abilities: Str 12, Dex 10, Con —, Int —, Wis 11, Cha 1 Climate/Terrain: any land and underground Organization: Solitary or gang (1-6) Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 4-5 HD (Large), 6-9 HD (Huge) Combat: Crystal living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They can recognize spellcasters and try to neutralize them before other opponents. Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. Spell Immunities: Crystal living statues are immune to [i]shatter[/i] spells. Living Statue, Rock Large Construct Hit Dice: 5d10 (27 hp) Initiative: +0 Speed: 20 ft. AC: 16 (+6 natural) Attacks: 2 slams, +5 melee, 1 squirt, +3 ranged Damage: Slam 2d6+2, squirt 2d6 Face/Reach: 5ft by 5ft/5ft Special Attacks: Squirt Special Qualities: Construct, lava pool Saves: Fort +1, Ref +1, Will +1 Abilities: Str 15, Dex 10, Con —, Int —, Wis 11, Cha 1 Climate/Terrain: Any land and underground Organization: Solitary or gang (1-6) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 6-7 HD (Large), 8-15 HD (Huge) Combat: Rock living statues pummel opponents with their fists until the opponent dies or flees, or until the statue is destroyed. They also sqirt lava out of their fingertips at opponents who are not in melee range. They can recognize spellcasters and try to neutralize them before other opponents. Squirt (Ex): Line of lava, ranged attack with a range increment of 10 ft. The lava inflicts 2d6 points of fire damage on anything it hits. Lava pool (Ex): When destroyed, a rock living statue breaks open to form a pool of lava with a diameter of 30'. All those within 15' of the statue take 2d6 points of fire damage (Reflex save DC 12 for half damage). Construct: Immune to mind-influencing effects, poison, sleep, paralysis, stunning and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage. [/QUOTE]
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