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Old PCs as NPCs
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<blockquote data-quote="MonkeyDragon" data-source="post: 3435574" data-attributes="member: 23929"><p>In general, my campaigns tend to follow one another time-wise, so if PCs are in areas where their old PCs did things, they'll hear about it. </p><p></p><p>Campaign One: The party gets tricked into breaking into an NPCs house. He gives them a choice between calling the guards and working for him. Of course he turns out to be a bad guy, and the game ends with his guards trying to subue the PCs.</p><p></p><p>Campaign Two: Only one character from the previous game is returning, and we've lost two players. The game starts with the old PC asking for help rescuing his captured party. The PCs of the two lost players are part of the game just long enough to be rescued. </p><p></p><p>Campaign Three (Current): It's all new characters. The new PCs never meet the old, but when they get to the biggest city in the gameworld, they hear rumors about the outlaws who killed a noble in a raid on his property. They hear separate rumors about the brave heroes who took out an evil cult and rescued a baby dragon.</p><p></p><p>I don't like the idea of using previous characters as NPCs, because I don't want to portray them in ways that their players would not approve. If I wanted to use them, I'd ask first.</p><p></p><p></p><p>I have ONE old PC of mine that has made it into my world. Ohg the half orc fighter had a penchant for baking, and now runs one of the most successful bakeries in the city. His best friend, another PC from that old game (player isn't in this group) keeps the books. Ohg will never take center stage in my games, but he will always be a friend to adventurers in need. He's that kind of guy.</p><p></p><p></p><p>I have played in one game that relied heavily on old games for its plot. The DM based his world and the big events going on in it on an old campaign that some (but not all) of the current players were a part of. His old PC is a major important NPC now, and his actions move the world. There was a lot of amazing power being displayed by everyone but the PCs. Needless to say, I'm not terribly fond of that style.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 3435574, member: 23929"] In general, my campaigns tend to follow one another time-wise, so if PCs are in areas where their old PCs did things, they'll hear about it. Campaign One: The party gets tricked into breaking into an NPCs house. He gives them a choice between calling the guards and working for him. Of course he turns out to be a bad guy, and the game ends with his guards trying to subue the PCs. Campaign Two: Only one character from the previous game is returning, and we've lost two players. The game starts with the old PC asking for help rescuing his captured party. The PCs of the two lost players are part of the game just long enough to be rescued. Campaign Three (Current): It's all new characters. The new PCs never meet the old, but when they get to the biggest city in the gameworld, they hear rumors about the outlaws who killed a noble in a raid on his property. They hear separate rumors about the brave heroes who took out an evil cult and rescued a baby dragon. I don't like the idea of using previous characters as NPCs, because I don't want to portray them in ways that their players would not approve. If I wanted to use them, I'd ask first. I have ONE old PC of mine that has made it into my world. Ohg the half orc fighter had a penchant for baking, and now runs one of the most successful bakeries in the city. His best friend, another PC from that old game (player isn't in this group) keeps the books. Ohg will never take center stage in my games, but he will always be a friend to adventurers in need. He's that kind of guy. I have played in one game that relied heavily on old games for its plot. The DM based his world and the big events going on in it on an old campaign that some (but not all) of the current players were a part of. His old PC is a major important NPC now, and his actions move the world. There was a lot of amazing power being displayed by everyone but the PCs. Needless to say, I'm not terribly fond of that style. [/QUOTE]
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