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Old player gets new insight into D&D from ToEE PC Game
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<blockquote data-quote="Rel" data-source="post: 1224169" data-attributes="member: 99"><p>I'll also comment that in the course of regular, table-top gaming, assuming that the availability of magic items is somewhere close to what is defined in the core system, the party may well have access to other healing magic. Specifically I'm speaking of Wands.</p><p></p><p>A Wand of Cure Light Wounds holds 50 charges of that spell and has a market price of only 750 GP. That amount of money becomes relatively trivial at 4th or 5th level if the party is splitting the price among them. If the party has a Wizard that has the Craft Wand feat, the price is cut in half and the availability goes up even more.</p><p></p><p>That still leaves the issue of party members running low on spells but for Hit Points, they can usually get back most of them if they need to.</p></blockquote><p></p>
[QUOTE="Rel, post: 1224169, member: 99"] I'll also comment that in the course of regular, table-top gaming, assuming that the availability of magic items is somewhere close to what is defined in the core system, the party may well have access to other healing magic. Specifically I'm speaking of Wands. A Wand of Cure Light Wounds holds 50 charges of that spell and has a market price of only 750 GP. That amount of money becomes relatively trivial at 4th or 5th level if the party is splitting the price among them. If the party has a Wizard that has the Craft Wand feat, the price is cut in half and the availability goes up even more. That still leaves the issue of party members running low on spells but for Hit Points, they can usually get back most of them if they need to. [/QUOTE]
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