Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Old rules about Spellbooks.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 3368624" data-attributes="member: 14159"><p>I've been thinking of the way wizards and their spellbooks were treated before 3rd edition. I didn't DM much before 3e, so I often didn't look up intricacies of rules. However, among the various DM's I played under, there were two concepts about spellbooks that seemed pretty much constant. I never could find where these rules were written out, so it might have been house rules that cross-pollinated or rules from some obscure source which became more popular than their obscure source would indicate.</p><p></p><p>I was wondering if anybody knew the origin of these rules, or at least had heard of them being used if they were just house rules.</p><p></p><p>First, that a wizard could cast spells straight out of his spellbook, using the written spells as if they were scrolls. However, like a scroll the spell disappears off the book as it's cast, and there is a chance (I think it was like 1% per spell level) of the entire spellbook being consumed when the spell was cast. (If this was a house rule, I think it was a common one, because I remember reading internet humor back in the '90's referencing this concept)</p><p></p><p>Second, that a wizard's spellbook is outrageously expensive, on the order of thousands of gold pieces. This means that a starting Wizard is the richest member of his party because his book he automatically starts with cost more than the fighter's weapons, armor, and mount. This also means that if a wizard loses his spellbook for any reason, unless he's out of the first few levels and has a decent chunk of change to lay down, he's up a creek if he loses his spellbook. Even if he had a captured spellbook if he didn't have Read Magic memorized in one of his 1st level slots, he could be stuck unable to cast spells for quite a while until you found a scroll of Read Magic or bought a new spellbook to start scribing spells to out of memory (since pre 3e you couldn't automatically memorize Read Magic nor "master" a foreign spellbook). The justifications for this I always heard were something like it being very expensive and difficult to make paper good enough to use for a spellbook and bookbinding was very labor intensive. They always seemed flimsy to me, especially when you run across entire libraries of books, that at those rates one bookcase full could cost as much as the tower you store it in.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3368624, member: 14159"] I've been thinking of the way wizards and their spellbooks were treated before 3rd edition. I didn't DM much before 3e, so I often didn't look up intricacies of rules. However, among the various DM's I played under, there were two concepts about spellbooks that seemed pretty much constant. I never could find where these rules were written out, so it might have been house rules that cross-pollinated or rules from some obscure source which became more popular than their obscure source would indicate. I was wondering if anybody knew the origin of these rules, or at least had heard of them being used if they were just house rules. First, that a wizard could cast spells straight out of his spellbook, using the written spells as if they were scrolls. However, like a scroll the spell disappears off the book as it's cast, and there is a chance (I think it was like 1% per spell level) of the entire spellbook being consumed when the spell was cast. (If this was a house rule, I think it was a common one, because I remember reading internet humor back in the '90's referencing this concept) Second, that a wizard's spellbook is outrageously expensive, on the order of thousands of gold pieces. This means that a starting Wizard is the richest member of his party because his book he automatically starts with cost more than the fighter's weapons, armor, and mount. This also means that if a wizard loses his spellbook for any reason, unless he's out of the first few levels and has a decent chunk of change to lay down, he's up a creek if he loses his spellbook. Even if he had a captured spellbook if he didn't have Read Magic memorized in one of his 1st level slots, he could be stuck unable to cast spells for quite a while until you found a scroll of Read Magic or bought a new spellbook to start scribing spells to out of memory (since pre 3e you couldn't automatically memorize Read Magic nor "master" a foreign spellbook). The justifications for this I always heard were something like it being very expensive and difficult to make paper good enough to use for a spellbook and bookbinding was very labor intensive. They always seemed flimsy to me, especially when you run across entire libraries of books, that at those rates one bookcase full could cost as much as the tower you store it in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Old rules about Spellbooks.
Top