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Old-school dungeon crawl using 5e playtest rules
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<blockquote data-quote="Kobold Stew" data-source="post: 6239023" data-attributes="member: 23484"><p>As Bartleby bleeds, it might be helpful to talk about Readying an action(not for this combat, but for next one), since I think we're reading it a bit different. (You said you wanted to start a thread on it, but I feel we might as well start the discussion here).</p><p></p><p>As I see it, on your turn (i.e. when you come up in the initiative), you can choose to ready an action that will occur when a condition is met later in the sequence jun that round. If the condition takes place, it uses your reaction.</p><p></p><p>The action/reaction language means that you don't actually ever change your place in the initiative order (readying an action doesn't slow you down for the rest of the combat). It also means you are focused and can't do opportunity attacks, etc., when an action is readied. So in those two ways it seems a good rule (over previous editions).</p><p></p><p>But the turn/round distinction means that you only ever act once per round -- it's not a way to get two attack per round. That's what I see, at least, reading <em>How to Play</em> p. 18. That's where I think we're reading it differently, since it seems that the archers are acting at the start of the round with an action readied in the previous one. </p><p></p><p>I'm not asking us to go back and change anything (I think Bartleby will be okay, and he's been played recklessly I know), but I thought it might help for me to make clear what I was reading. </p><p></p><p>Fun!</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6239023, member: 23484"] As Bartleby bleeds, it might be helpful to talk about Readying an action(not for this combat, but for next one), since I think we're reading it a bit different. (You said you wanted to start a thread on it, but I feel we might as well start the discussion here). As I see it, on your turn (i.e. when you come up in the initiative), you can choose to ready an action that will occur when a condition is met later in the sequence jun that round. If the condition takes place, it uses your reaction. The action/reaction language means that you don't actually ever change your place in the initiative order (readying an action doesn't slow you down for the rest of the combat). It also means you are focused and can't do opportunity attacks, etc., when an action is readied. So in those two ways it seems a good rule (over previous editions). But the turn/round distinction means that you only ever act once per round -- it's not a way to get two attack per round. That's what I see, at least, reading [I]How to Play[/I] p. 18. That's where I think we're reading it differently, since it seems that the archers are acting at the start of the round with an action readied in the previous one. I'm not asking us to go back and change anything (I think Bartleby will be okay, and he's been played recklessly I know), but I thought it might help for me to make clear what I was reading. Fun! [/QUOTE]
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