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Old-school dungeon crawl using 5e playtest rules
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<blockquote data-quote="Li Shenron" data-source="post: 6252488" data-attributes="member: 1465"><p>Thanks, you too!</p><p></p><p>---</p><p></p><p>So I've found something to discuss shortly. </p><p></p><p>For this hobgoblin encounter, I decided to roll treasure randomly to see how the guidelines work.</p><p></p><p>I checked those guidelines and <em>I am not sure</em>, but I thought I should apply "chest" treasure type of level 1, because the encounter is of the lair type and the average creatures level is ~1.2. However I also decided to add one "pouch" treasure type of level 3 (for the hobgoblin chief), and to roll that "chest" type <strong>twice</strong> because you were outnumbered 2-to-1. Basically I thought something along the line "if 4 hobgoblins in a lair have a chest, 8 hobgoblins have two chests, and an extra one has a pouch".</p><p></p><p>Do you think I should instead just apply "pouch" treasure type for <em>each monster</em> in the battle? That's <em>a lot of rolls to make</em>, but maybe this is the right way?</p><p></p><p>Should I <em>also</em> roll on one "chest" treasure, or is that supposed to replace the "pouch" type?</p><p></p><p>The "problem" is that rolling in that way above (two 1st-level chests + one 3rd level pouches) I got... <strong>nothing</strong> except one miserable healing potion! <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6252488, member: 1465"] Thanks, you too! --- So I've found something to discuss shortly. For this hobgoblin encounter, I decided to roll treasure randomly to see how the guidelines work. I checked those guidelines and [I]I am not sure[/I], but I thought I should apply "chest" treasure type of level 1, because the encounter is of the lair type and the average creatures level is ~1.2. However I also decided to add one "pouch" treasure type of level 3 (for the hobgoblin chief), and to roll that "chest" type [B]twice[/B] because you were outnumbered 2-to-1. Basically I thought something along the line "if 4 hobgoblins in a lair have a chest, 8 hobgoblins have two chests, and an extra one has a pouch". Do you think I should instead just apply "pouch" treasure type for [I]each monster[/I] in the battle? That's [I]a lot of rolls to make[/I], but maybe this is the right way? Should I [I]also[/I] roll on one "chest" treasure, or is that supposed to replace the "pouch" type? The "problem" is that rolling in that way above (two 1st-level chests + one 3rd level pouches) I got... [B]nothing[/B] except one miserable healing potion! :yawn: [/QUOTE]
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Old-school dungeon crawl using 5e playtest rules
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